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READ THE RULES


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Come here when you're listless and don't know what game you want to play. Ask others for suggestions. Or come here to help out others.
If you want a recommendation, try giving some information others might find useful to help you out:
>What genre(s) you're most into.
>What console(s)/systems you have--if that's important to you.
>What game(s) did you play last/most recently? Do you want something similar or different?
>Is there a franchise/gamedev you really like?
>What catalogs/games have you already tried and can't seem to pick up?
>How much time do you have in each play session?
>Tell some other interest of yours.
>What games have you left unfinished?
>Are you just trying to choose between X many games? Say them and say why.
If you don't provide any info and just want someone to recommend you something with no information, then prepare to have everyone recommend Knack to you.
Knack's Back, Baby!!!
Replies: >>306791
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>>306787 (OP) 
>>306790
How much do you like Knack?
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What's the most ambitious game or game engine that's been made open source? Bonus points if the game was already libre to begin with.
A game with a sturdy graphics engine with interesting 3D implementation, for example. Largest project I can think of is Doom 3. 
Just curious as a headsup as to how selfless a game developer can potentially be, releasing his own creation for free.
>>306793
More a QTDDTOT thing, but I'd imagine DwarFort if we're talking legal. That said I'm pretty sure some games have been "coerced" into being open source after a hack / leak, I think CDPR's engine might have been hit hard by one of them, but I can't say off the top of my head which is "the biggest".
Also Godot is the go-to major opensauce engine.
>>306793
O3DE?
It began life as a Cryengine 3 fork known as Amazon Lumberyard before Amazon exited the proto-Highcordian video game business and threw the engine at the Linux foundation.
Replies: >>306796
>>306795
On that note, Torque. Originally Dynamix' in-house engine, in spite of Tribes II's success, they were shut down by Sierra's death throes, so veteran staff formed another company to update and license the engine to others commercially, and a decade in they open sourced it, since which they've shifted to the Red Hat "premium support tiers" revenue model for the past couple decades.
Replies: >>306799
I want to uhhhhhhhhhhh play a game. What do you recommend.
>>306797
Your mother.
>>306793
>>306796
Torque3/2D is opensource since a while and it is still maintained, i used many engines over the years and it is by far the best.
I had a friend who is more competent than me try ue5, snowball chance in hell, he couldnt even compile it.
It has many features that i think were not previously used and it is a breeze to work with.
Development has been slow recently but there is still action going on.
It runs very decently and stable even on older hardware while still looking very decent.
The current version is very barebones, but you can download content in modules, previous versions included demo content to start you up easier, now you only have a matrix style infinite floor type world included.
Check out some of the stuff over at https://torque3d.org
Can highly recommend it, im somewhat dissapointed its not used more often, it has so much untapped potential still.
>>306797
The Game
Replies: >>306802
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>>306797
I recommend Super Mario Bros. 3 for the nintendo entertainment system.
The game is easy to get into, charming, and very enjoyable.
While it's the third opus in the series, you don't need to know and understand the rich and deep lore of the first two games to get in the story of this one.
The difficulty also ramps up quite nicely over the course of the game, so it should keep you engaged the entire time.
Sound design and visuals are also a delight to the senses, so I have no doubt that this will induce your soul with mirth.
Give it a spin and tell us what you think.
Replies: >>306811
>>306793
The big ones have already been listed here, outside a couple other in-house engines like Godot and Stride which got open sourced.
The practice is sadly pretty uncommon nowadays unless you count source-available games with a proprietary license. The use of middleware and overreliance on Unreal Engine and Unity make it a lot harder to open that stuff up. That's why the game devs who release their source code nowadays are usually indies rolling their own engines or devs of 90s/early 2000s PC games, as those guys either didn't use much middleware in their custom engines or used third-party engines which have since been open sourced. For example, Tim Sweeney apparently wanted to release Unreal's source code at one point, but he didn't want it badly enough to untangle the legal mess around its middleware, so he settled for giving the OldUnreal guys access. 
>>306800
Thanks faggot, I've lost The Game.
Replies: >>306804
>>306802
Another factor is just the retreat of even many proprietary engines from the market. For instance, look at how publishers such as Capcom, Square, EA, Ubisoft, and Rockstar used to license out their engines to external developers. Probably the worst example is idTech, which was once licensed liberally (especially idTech 3) for games by competing studios, alongside powerful and freely available player modding tools prior to predictable EoL open sourcing which then made it a darling of source porters and libre game authors, all of that ceased since idTech 5's arrival in the 2010s. If engines aren't routinely exposed to external eyes, even noncommercial player modders or those who pay to sign NDAs, that probably makes keeping internal tools a trade secret more tempting.

I suspect this was mostly because nobody felt like they stood a serious chance of wresting even single-digit percentages of marketshare from Unreal/Unity after 7th-gen.
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>Online Splatoon
>That Idol FE x SMT game
>Playing the Game Center CX DS game on a CRT
Is that all there is to this console or are there any hidden gems I'm missing?
Replies: >>306808 >>306862
This thread kinda just feels like QTDDTOT but it's different moooooom.

>>306807
Kirby and the Rainbow Curse + Monster Hunter 3 Ultimate HD are the only two Wii U exclusives I've got on my backlog emulation notepad. Everything else is ported to either the Switch or PC.
Replies: >>306809
>>306808
MH3 HD unfortunately used the 3ds version as a base, so the models look worse than on the Wii.
Replies: >>306812
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>>306797
Knack 2.
Replies: >>306846
>>306801
Thanks ChatGPT!
>>306809
It's still the best version of 3U's significantly increased content, even if Tri on the Wii does look better.
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>>306787 (OP) 
When I don´t know what to play next I like to see recommendation charts. I think it´s my completionist side that makes me feel satisfied advancing through the distinct charts I use as guides. "Crossing" each game differently based of if I played it, completed it or/and liked it.
Replies: >>306824
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This was the last game I truly ENJOYED. Sure, I've played plenty of games before and after it, but this is the first game I played well into adulthood where I felt, "Holy shit, I CAN actually have fun again?!"
Given this game, and no other information, what would /v/ recommend to me?
>>306819
>PS2 recommendation list
JFC, what PS2 games DIDN'T get on there?! In all seriousness, why the hell did the PS2 have SO MANY good games on it?!
Replies: >>306843
>>306823
Dark Souls.
Replies: >>306853
>>306823
a noose.
Replies: >>306853
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>>306823
Based on the game itself, Banjo Kazooie Nuts and Bolts. Based on my experience of playing a game long after it was current, Grandia 1.
>>306824
>why
Because the PS2 (and the Dreamcast before it) was a product of a specific time in human history where vidya technology, economigs, personell, logistics and culture were in near-perfect synchronicity and so created an ideal environment for the creation of at least 5 bangers still beloved today every single month if PS2 release calendars are any indication.
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>>306787 (OP) 
>>306810
I genuinely thought Knack would've been a big deal... I was dumb.
>>306825
>>306826
Why'd you both suggest the same thing?
>>306807
Yoshis Wooly World is great
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>>306787 (OP) 
>What genre(s) you're most into.
Platformers (2D or 3D), Action-Platformers, Sidescrolling Beat 'em Ups, Card Games and Racing ("SimCade").

>What console(s)/systems you have--if that's important to you.
PC, Emulation (Retro).

>What game(s) did you play last/most recently? Do you want something similar or different?
Coraline (NDS), Jackie Chan: Fists of Fire (Arcade) and Jackie Chan: Stuntmaster (PS1), either is fine.

>Is there a franchise/gamedev you really like?
Bits Studios, especially their licensed Game Boy titles under LJN.

>What catalogs/games have you already tried and can't seem to pick up?
Anything that's longer than a couple of hours because of the little free time I have, and my short attention span.

>How much time do you have in each play session?
An hour at best.

>Tell some other interest of yours.
Drawing.

>What games have you left unfinished?
A lot of popular ones actually, most recently A Link to the Past and Metroid 2.

>Are you just trying to choose between X many games? Say them and say why.
I'm sort of lost on what playing next honestly.
Replies: >>306905
>>306797
Doom wads, like bluesky map jam for example, which i am playing right now, it looks nice and fun so far.

Want to play stealth game? Try thedarkmod. it's great and has lots of missions.
What's a good roguelite knacklike?
Replies: >>306963
Suggest me a 1996-2001 Nipponese only PC exclusive game that's not a visual novel and would get me kneecapped were I to sell a physical copy to unapproved customers.
>>306890
If you like beatemups...you ever play Golden Axe? What are your thoughts on schmups?
Replies: >>306916
>>306905
I have a hard time getting into shoot 'em ups... Golden Axe sounds good though! Is it difficult? I like beat 'em ups, but I suck at them.
Replies: >>306963
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>>306916
>Is it difficult?
Man, you are uncoring ancient memories. On the one hand I think so because it used to steal all my quarters at the local Godfathers (god I dated myself) when I was a kid.
On the other hand, I was like 4 or 5 when I last played it before the Godfathers went bankrupt.
If Golden Axe looks decent to you, you ever play any of the ActRaiser games?
>>306898
Does the genre matter to you at all? Scifi, horror, fantasy?
Somewhat related, has anyone played Revita? Is it good/bad?
Replies: >>306964
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>>306963
I might as well continue with a bunch more, "I was eyeing these games at the local store, can anyone say if they're any good?"
>Tales of Xillia
>Tales of Vesperia
>Dragon Quest XI
>Dragon Quest Builders
>Root Letter
They're all super cheap. Not so cheap is Bayonetta, which I know is p. good, but I know nothing about it, so if anyone has any thoughts on that, I'd appreciate it.
>>306964
>Xillia
Decent, but suffers toward the end from being rushed out for the series 15th anniversary. The ally AI is also fairly good at assisting the player(s), at least when linked: both it and its sequel have a heavy emphasis on directly pairing up with an AI controlled party member to activate various combat effects, be they passive stat gains or unique actions. This does however hamper both entry’s ability to be played as local co-op though, as while they can technically support four players at once like most Tales games, linking with an AI ally effectively reduces it to two players at once to still have the intended experience. Though, I guess only a comparative handful of series fans even make use of co-op. Anyhow, assuming it’s the PS3 version, like $12 or so (what it tends to go for where I live), and you like the series or at least like JRPGs and anime, you’ll probably at least get your money’s worth.

>Vesperia
Are you talking the original 360 release, or the remaster?
Replies: >>306966 >>306968
>>306965
>heavy emphasis on directly pairing up with an AI controlled party member to activate various combat effects, be they passive stat gains or unique actions. 
>at least like JRPGs and anime, you’ll probably at least get your money’s worth.
Sounds neat. Thx.
>Are you talking the original 360 release, or the remaster?
Remaster.
Replies: >>306967 >>306970
>>306964
If they are super cheap buy them all.
>>306966
>Remaster
Did they butcher it in some way?
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>>306964
>Dragon quest builders
This one is good, part building your settlement part simple hack and slash/town defense. It's simple and pretty relaxing.
Second game kinda dilute the experience and end up being worse for it since you spend your time building secondary towns on other maps for the story instead of the central island you inhabit.
The pc ports are also kind of shit and extremely basic.
>Tales of games 
Like >>306965 said, xillia is rushed and unfinished, and it shows by the end. Otherwise, they're both "basic jrpg shounen" stories with fun real time combat. And very shit boring dungeons but that's on brand with this series. Decent fun, just don't set your expectations high.
>Bayonetta 
It's DMC but with woman that will step on your balls instead of peak 2000s character design. Theatrical bosses, kinda bad platforming/puzzle segments, fun combat to try and rack up your combo. Not much else to say, really.
>>306967
You must always assume they're butchered. Censorship on random stuff, missing DLC costumes/songs. That's the jist for this one, if I remember well enough. (Been years since I've played,checked it so there could be more.)
>>306966
>Remaster
That one’s based on the PS3 release, so it has a lot more content over the 360 original, as well as all previous paid DLC costumes (aside from non-Bamco licensed cross promotion ones, I'd guess; I forget if any of those were there, or if those started with Graces f), albeit as a free DLC download and not on disc or cart. I haven’t played the remaster myself (I have a hacked PS3 with English patched Vesperia and Berseria on it), but I have heard it has/had a few issues. 

Bamco was too cheap to get back at least some of the original English voice cast, so lines that weren’t dubbed back on the 360 were essentially dubbed by “off brand” English voices, and we’re not talking some insignificant amount of talking either, making things feel inconsistent in some (all?) major characters having two voice actors they flip between. Reason I bring this up is that, at least back in the day, Vesperia’s English dub was considered extremely good, and brought up alongside Nier as one of the best people had heard for a Japanese game. That said, the remaster features dual audio, so the Japanese dub should provide a more consistent voicing option.

The other issue I’ve heard about is that it was pretty buggy at launch, and I think I’ve heard the Switch version of it is still prone to freezing or crashing, even after multiple patches. So I would suggest avoiding that version at the very least, but maybe do some more research regarding PS4 (I assume) or the xboner ones.
>>306964
>Bayonetta
Bayonetta 1 and 2 are pretty good, 3 was garbage.
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Has anyone heard of Lock's Quest and can recommend it or not?
Also, I'm in the mood for Civ2, but:
1 - I don't want to spend an entire weekend to finish one game.
2 - I'm not into playing an 'infinite game' right now (one where the moment it ends, you can just start again). I want to play a game that when it's done, that experience is complete.
Replies: >>307368 >>307390
>>307367
I remember seeing a jewtube video about that once, it looked really interesting.
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anyone got any fun games that require a decently giganigger rig to play? the kinda memory requirements elden ring needs.
preferably not super grindy. or if there is a grind it can be a fun grind. already also played dmc, went through most of the yakuza games, did jewberpunk 2077, tried frenchpedition 33 but it honestly wasn't my thing. i am actually very much into turn-based games and other genres, just couldn't get into that.
is that all there is for stuff that requires hefty rigs? most other things i can find either are just FTP multiplayer bullshit and/or have denuvo shoved far up their asses unless i'm just not digging deep enough.
i've got a lot of good old games archived but they're all on my backlog for when i'm away with a much less powerful pc, i need something BEEFY.
even a game that has some kinda higher resolution mod would be good.
>>307369
This is so confusing to me. It feels like I might as well be reading:
>anyone got any fun games that require a decently fat stack of cash to play? the kinda money requirements Genshin Impact needs.
>preferably not super pully. or if there is a pull it can be a fun pull. already also blew money on vtubers, honeypop, pokemon, love and deepspace but it honestly wasn't my thing. i am actually very much into turn-based games and other genres, just couldn't get into that.
>is that all there is for stuff that requires Scrooge McDuck levels of cash? most other things i can find either are just rares hopium bullshit and/or have softcore shoved far up their asses unless i'm just not digging deep enough.
>i've got a lot of good old games archived but they're all on my backlog for when i'm away with a much less powerful wallet, i need something BEEFY.
even a game that has some kinda higher resolution mod would be good.
Replies: >>307390 >>307394
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>>307367
>Also, I'm in the mood for Civ2, but:
Well you won't get that, it's one of the DS's better Tower Defense games, along with Ninjatown. IIRC Lock's is free-movement, while Ninjatown was line-pathing a la Bloons.

>>307369
<Raw requirements
The giggest niggest rig game on the block recently got un-denuvo'd (Wukong).
<Interesting games
I can vouch for Slitterhead (more an October game for Halloween, overstays a bit and ends on a total bonerkiller cliffhanger so wait until the second one, but the body horror is on point), the recent Gungrave and the pre-censored version of Wuchang. I've also got Loulan Cursed Sand, Serious Sam Siberia, Matchless Kungfu, Beast of Reincarnation and Sword of the Sea on my 'log for bigger ram games. Final Fantasy 16 I've heard mixed takes on, apparently it's a good movie-tier romp where you don't get much challenge and it drags on with the exposition at times (le "game doesn't actually begin until X hours in and after 4 corridor levels at the first major boss" trope), but the spectacle and narrative make up for it (it's not a TBRPG, it's clear action), it's biggest drawback to running it is the ludicrous filesize. It's pretty low on my backlog, but it has piqued my interest, and would be a tougher nut to run / more exclusive to nigrigs like you're asking for.
SGF this year should push some release dates too, I know picrel Phantom Blade is supposed to be this year and is getting attention already, but I don't know what window you're looking for before you leave.
>even a game that has some kinda higher resolution mod would be good.
I know Kenshi recently had some kind of modding breakthrough that IIRC lets you overload it with mods a la Skyrim. That might have some requirements like you mentioned now?
>>307381
Just answer the fuckin question Anon, it's not that hard. You spent more time commenting on how confusing it is to answer, than just answering.
Replies: >>307394 >>307463
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>>307390
hell yeah it absolutely does, thanks anon. i don't really mind slow-burns either but i can't believe i forgot about the new Gungrave.
Slitterhead was also something i can't believe i forgot about but i think i heard it also got a bit grindy so i think i just tossed it out based on that at the time but might look into it more.
honestly all the recommendations there are perfectly fine
>>307381
>buying games
lmao how the hell do you think i afforded the gigarig. i'm actually lying a bit, by the time i built the "gigarig", like 1 year later the fucking steam deck could match up with it in some areas. it's a gigarig to me god damn it
>>307390
>Just answer the fuckin question Anon, it's not that hard. You spent more time commenting on how confusing it is to answer, than just answering.
Yeah, fair enough.
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>>307369
You can always just hire a dev team to work on lego island. It’s reverse engineered now.
>>307369
Bloodborne and Gravity Rush 2.
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Can anyone recommend any pacifist games? Games where:
- You don't kill/beat people up
- Isn't Undertale/Deltarune
- Is an action [RPG]
?
Challenge Mode: a good one.
Replies: >>307594 >>307595
>>307593
Fallout: New Vegas and Outer Worlds let you do a complete pacifist run(or a kill everything run). I would be interested in a list of games that let you do that myself.
>>307593
Iji, maybe? It's got a fairly difficult pacifist route.
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I have a gayman PC. I want to play some comfy FPS/TPS with a controller. Stuff like Halo, where it's a sandboxy approach and fun. No boomer shooter shit with doom eternal dodges. Nu Doom was more what I'm looking for. Can be open world or a singular campaign. Multiplayers acceptable too.
Replies: >>307598
>>307597
Metal Gear Solid 5 is a really comfy TPS for me, I know it's supposed to be a stealth game but it's much more fun if you go at it like you're playing Mercenaries or Just Cause. As for FPS, nothing really comes to mind unless you're looking for Ubislop like Far Cry. I assume you're looking for some newer games, I can't really think of any good ones.
Replies: >>307599
>>307598
New or anything like 7th gen onwards on PC or emulatable is fine.

Far cry 3 was okay but once you've played one you've played them all.
Replies: >>307600
>>307599
Did you play Primal? You play as a caveman chucking spears, pretty different. I also heard that Ghost Recon Wildlands(not Breakpoint) was pretty comfy. Other than that, I'm oldschool so when I hear "sandbox" I just think of GTA and other crime games, can't think of any good ones outside of maybe Sleeping Dogs.
Replies: >>307602
>>307600
Oh by Sandbox I meant weapon sandbox. Like a variety of guns, maybe vehicles. Like Halo has energy weapons, melee weapons, normal rifles. Not just real world guns that all behave about the same.
Replies: >>307603
>>307602
If you just want guns, Borderlands 2 is pretty good(if you can get past the awful writing). If you like the gameplay of Halo, I also heard good things about Destiny 1(if you don't mind it being an always online grindfest). That is a good point, I wouldn't mind looking into games that have a shitload of gun variety either, usually RPGs like Fallout or tactics games like Jagged Alliance come to mind but I am guessing you're not looking to play those.
Replies: >>307622
>>307603
Borderlands variety is nice but no enemy variety at all. And you constantly get thrown into bad writing, so even if you mute all the dialog every 20 minutes of fun costs you 5 minutes of standing around doing nothing.
Replies: >>307624
>>307622
Did you try Call of Duty Zombies mode? It's completely different from the stale single/multiplayer affair, and there is a ton of really fun guns complete with a more standard arsenal. In fact, every single map has a brand new super gun, sometimes up to 4, so shooting doesn't get old. Likewise, almost very map introduces new enemies so there is your variety. The only downside is that all these maps are divided between a shitload of games and even more DLC packs, so tracking each one of them down is a pain in the ass. I suggest going with World at War and then Black Ops 1-3(should be easy enough to pirate), then if you like the gameplay loop and want more WaW/BO3 supports mods and then there is spinoff games like Advanced Warfare/Infinite Warfare and later(less popular entries) like Black Ops 4/Cold War you can also try. Advanced/Infinite Warfare take place in the future so they have some really fun guns, like one that 3D prints it's own ammo if you wait long enough in AW and in IW there is weapon perks and weapon variants that turn weapons into something completely different(starting room pistol off the wall can now be turned into a powerful sniper rifle, for example, likewise a burst fire pistol can be turned into a powerful single shot magnum). I haven't heard good things about Black Ops 6/7 and WW2 has a very boring(predictable) arsenal so I wouldn't bother with them. Don't turn your nose at Zombies just because it's chained up to the dying husk of Call of Duty, it's genuinely worth a shot if you never tried it(and if you did try the earlier games, let's just say it got a whole lot better later on).
Replies: >>307627 >>307632
>>307624
BO3 is a good place to start as most of the maps pre that game are ported either officially or via mods. And there's an infinite supply of custom maps, some of them are really good. Use the ez-boiii client as it works with a pirated copy, has a built in workshop downloader, and working multiplayer that patches security issues with the PC release.
https://github.com/Ezz-lol/boiii-free
Replies: >>307628
>>307627
BO3 is going to be too difficult to understand for most newcomers since there is 4 games worth of mechanics(plus new ones) and the maps expect you to know how the previous games worked already. World at War is extremely simple to understand and the maps are as simple as they come, plus the game can be easily pirated and ran on any old potato, so it would be best to play that one first and then go down in order of release if this kind of gameplay appeals to you. I do agree that BO3 is easily the best entry simply because it has so many extra maps(WaW also has modded content, but not to this degree), however the Zombies mode is something you really need to ease yourself into, you will have no fucking idea what's going on when you just start playing at BO3. 
Oh, and you're right, if you're playing these games on PC they're hacked to shit and compromised for years, do your research on what clients you need to run to play them. I would suggest just getting them on consoles in that case, but most maps would have to be bought via DLC so that's out unless you don't mind paying as much as a full price of a game for 20 year old DLC.
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>>307628
I'd go BO1 over WaW. All the WaW maps are in it, there's custom maps, and the BO1 maps aren't crazy difficult and easy to get into compared to BO2 and later.
Replies: >>307631
>>307629
BO1 custom maps are very recent due to the game being reverse engineered or something, and I would agree with you on this if it weren't for one thing: weapon balance. It is fucking awful in BO1, you keep running out of ammo and there is genuinely no good late round weapon aside from wonder weapons, you will essentially be forced to use packed crappy wall weapons(until you run out of points) or constantly hug the box and pack the guns from there until you once again run out of ammo, rinse repeat. World at War is much more balanced and weapons are also more nuanced, BO1 is mostly just crappy ARs and SMGs that are the same, meanwhile WaW is the best hits of all WW2 weapons that should be immediately recognizable to anyone who even remotely played any other WW2 shooter. Moreover, there is proper late round weapons as well that aren't wonder weapons(since there is only 2 in WaW), which gives a better first impression for new players. There is a reason so many people fell in love with the mode, after all.

So, if you start with BO1 it's not going to be a disaster, but for the most optimal experience it's best to start out with Nacht in WaW, the most pure experience, and work your way up from there. By the time you get to BO1 you will appreciate it that much more when you see how much jank was polished and how many new features were introduced.
>>307624
How does Sniper Elite's series Zombies compare to COD's Zombies or BF's Zombies (if they have one)? I have zero experience with any of them.
Replies: >>307633
>>307632
COD Zombies mode is pure arcade wave defense, you fight until you die as zombies always get stronger(to the point where you will need wonder weapons or traps to kill them). It is a pure skill based marathon where managing your resources to last as long as possible is as important as being able to get headshots against sprinting enemies at close quarters. Zombie Elite Zombies is more like Left 4 Dead 2 in a sense that you have actual levels and encounters, not to mention an actual campaign progression. Zombies instead has absolutely autistic "easter eggs" which move the story forward, it's best to just watch a guide on some of them(they start with "Ascension" in Black Ops 1), since if I told you some of the steps needed to finish the easter eggs you will think I'm fucking with you. Ever heard those ridiculous schoolyard rumors on the impossible to do shit in your favorite games? This is the closest thing COD Zombies has to a "story mode", the devs intentionally made the steps as obtuse and difficult to understand to appeal to this "secret knowledge" aspect of knowing the map, no casual will ever complete these steps. Most of them can be completed in solo, some can only be completed in co-op, good luck finding games for the latter, but you can always just watch the guides and enjoy the maps. As far as I know, Zombie Elite Zombies can be completed solo 100% just like Left 4 Dead 2. Battlefield doesn't have a Zombies mode, it is still a multiplayer focused franchise with a horrible, poor man's COD ripoff campaings nobody plays, that hasn't changed since BF3. BTW, all Treyarch games have really good campaigns as well, they're short(5-6 hours) but they're worth trying out. If you play them on Veteran they're even difficult.
Replies: >>307634
>>307633
Wait, nobody has modded any of the Battlefields to have a rival-quality or superior Zombie mode or mod? At all? They've remade Galactic Conquest, W40K, etc., but no good Zombie rival even unofficially?
Replies: >>307635
>>307634
Not that I know of. I do know that there were some Zombie mods for BF6 but Activision had them pulled because they were ready to sue EA over them. No Zombie mods are coming to that game, at least. 
I should mention, if you ever played Killing Floor, or you play COD Zombies and enjoy it, the two are very similar. The difference is that COD has a dedicated single player mode where as from what I remember, if you play solo in KF you're basically fucked, that game is meant to be played with others.
Replies: >>307637 >>307639
>>307635
I can freely say I was a top tier competitive player in KF 1 (but a modest very good in KF 2), while one of the best in L4D2. Solo was part of getting gud, but I always enjoyed other players whether cooperatively or competitive. I was very good at open-world building ones such as Zomboid or 7DTD. The workshop maps for L4D2 trained my 'tism for obscure occult ritual to beat maps, yet gameplay-wise, Zombies Elite sounds like my cup of tea. Does this match with your knowledge? Thank you for the advanced breakdown.
Replies: >>307638
>>307637
I think you will enjoy both, COD Zombies is very similar to KF1 but more balanced for single player and Sniper Elite Zombies is similar to Left 4 Dead 2, albeit from a lens of a third person shooter with a focus on sniping(obviously). I would just try both of them out, like I said WaW is minute to track down and play, same goes for Sniper Elite Zombies which unlike COD just has their own boxed games instead of relying on a dozen games plus their DLCs for maps and story progression. Due to the sheer amount of years COD Zombies has been going, it also has a lot more content, especially when you account for all the custom maps in WaW/BO3, Sniper Elite Zombies is something you will be done with in about the same amount of time as your average game.
>>307635
KF was actually easier when playing solo. The wave counts were decreased, and you had more breathing space / items to grab and not be shared. A lot of advanced economy teamwork had to be employed in KF when playing HoE. Way more boring when doing it solo. The zerker was considered the only viable option, but I found out how to do it with Combat Medic.
While on the topic.

Bullet storm is a 10/10 game. Try it if you haven't.
Replies: >>307660
>>307650
Gameplay might have been fine, but the writing and dialogue is genuinely one of the cringiest things I have ever seen. This and Borderlands are the prototype "reddit games" and paved way into what Duke Nukem Forever would eventually become. Ironically enough, Duke Nukem DLC is probably the best thing about this game.
Replies: >>307672 >>307687
>>307660
I can see where you're coming from but I disagree. There's 1 or 2 cringey lines but we're still mostly in the early 2000s offensive era. The villain is genuinely funny as fuck and entertaining, constantly calling people fags and pussies. It leans more into gears than borderlands.

Borderlands 2 is where Borderlands writing really starts IMO. BL1 is a pretty quiet game. There's not a whole lot of dialog. Some borderlands humour is already there but no where near what it becomes in 2. In 2 no one shuts up and every fucking line is painful to listen to. 3 is even worse cause now it's even more feminist preaching and Troy fucking Baker won't shut up about being a streamer and shit.

Duke forever isn't related to Borderlands humour. It was just Duke being incredibly out of date. You can't shit on Halo when Halo releases 6 decent games and you release nothing.

I never played the DLC. I liked Forever for it's gun play and didn't think it was a terrible game. It just wasn't a good game. You could play through it, have some fun and walk away which is all I expect from a 7th gen FPS TBH. There's a lot of bad military shooters that aren't fun or interesting.

I played the original zombies when it came out but never touched any more. The nazi zombies things looked fun when I saw them in bundles but I never grabbed them. Played the ever loving fuck out of KF1 though. Played Sharpshooter and would headshot all the clots(?) and let my team deal with the bigger stuff. But that's like 10-15 years ago now. Can't aim as well as I used to with these creaky old bones. It's why I've been playing more controller FPS, less reliant on aiming and more on gimmicks like vehicles or magic.
Replies: >>307680 >>307687
>>307672
>Duke forever isn't related to Borderlands humour. It was just Duke being incredibly out of date
Wrong, the dialogue in Forever is genuinely awful, it wasn't the case in 3D or any other games. Moreover, Gearbox just doesn't get Duke's character, take the infamous "Hive" level for example. Duke makes rape jokes when he sees women on the verge of becoming breeding slaves, Duke is supposed to SAVE the babes not give off Borderlands one liners every other scene, even when they're not appropriate. Don't get me started on the side characters either like Dylan, calling this game's writing Gears humor is an insult to Gears of War, which wasn't nearly as bad as people make it out to be(at least the first 3 aren't). What hurts more is that we now know how the original Forever would have looked like in 2001 thanks to the leaked prototype and the dialogue is much better(and more true to Duke) in that game. Randy just fucked up every step of the way.

>I never played the DLC. I liked Forever for it's gun play and didn't think it was a terrible game. It just wasn't a good game. You could play through it, have some fun and walk away which is all I expect from a 7th gen FPS TBH. There's a lot of bad military shooters that aren't fun or interesting.
You might have played it later on, but at launch it was nearly unplayable due to the retarded 2 weapon limit that made carrying anything but the most common(and weakest) weapons unviable. Maybe it's better now that you have a proper weapon wheel patched in, but all that does is polish a turd.
Replies: >>307681
>>307680
Stop being an autistic retard. I played through it at release and I had no issue with the 2 gun thing. You had unlimited ammo boxes all over the damn place. Fucking queer can't handle basic gun swapping.
Replies: >>307682
>>307681
Problem is that it simply is not viable to use more fun weapons when you don't know when the resupply is coming, which means you will likely not pick them up at all and use the same couple of weapons the entire game. This is poor FPS design, ironic since the game tries mocking Halo and that game made the 2 weapon limit work. You can like the shitty game if you like, don't let me stop you, but don't be obtuse and ignore it's obvious flaws.
>>307660
Funny, I tried it out not that long ago and after the first couple hours I realized it was just Memelands writing with a couple barely-necessary gimmicks on top of Gears gameplay. Then I dropped it because the "press X to awesome" gimmicks were rarely interesting and it was piss easy enough that the upgrade points you got from using them weren't needed, so the game reduced to putting generic psychos in the middle of the screen and holding the triggers until they fell down. One moment I did actually like was when you have to walk through a ruined bar or something and fucking EVERYTHING turns into an interactable with "DRINK" on it because your character is a drunk fucker. It's one of the few examples I know of story actually meshing with gameplay in a coherent way, outside of an excuse plot where the gameplay cleaely came first.
>>307672
>You can't shit on Halo when Halo releases 6 decent games and you release nothing.
Nigger please. It's more like three games and two half-games.
Replies: >>307688 >>307701
>>307687
>Nigger please. It's more like three games and two half-games.
Which ones? The three mainline games are obvious, do you consider Reach a half-game? ODST? Both are fine no matter how you categorize them. Infinite is genuinely fun, at least the single player portion, even tho it wasn't worth waiting for as long as we did. Then there is Halo Wars titles which are also fun for what they are.

Point is that Halo has a better track record than Duke Nukem no matter how you slice it. The only real stinkers came from 343 in the form of 4, 5 and that godawful CE remaster(as well as Infinite's multiplayer portion). I don't count MCC here since it's just a ghetto way of playing the original titles for those who don't own a 360.
>>307688
Say what you will about the quality of 343's work (Halo as a whole is an atrocity and Bungie needs to be dragged before the Hague alongside their grooming victim Infinity Ward for what they did to 7th-gen), but at least they finished the fight every year or two. Unlike Bungie, who has a total of 3 anemic mini-MMOs accompanied by something like a dozen cancelled projects to their name, over the past two decades.
>>307688
Oh, and speaking of spinoffs, there were some pretty good 3D TPS console spinoffs and 2D sidescrollers (especially Manhatten Project) released by 3rd-party contractors while 3D Realms was spinning its wheels.
Replies: >>307701
>>307688
The first half of CE, 2's multiplayer, 3, ODST and Reach I would say hold up.
>>307687
Go play BL3 then play BL. Notice the difference. It's huge.

If you don't want to engage with the gimmicks in a gimmick game then I don't know what to tell you. The whole point is to do crazy stuff with your tools and get rewarded to it. It's easy, but it's also fun to fuck around with grappling enemies and 7th gen physics systems.

>>307688
>Point is that Halo has a better track record than Duke Nukem no matter how you slice it. The only real stinkers came from 343 in the form of 4, 5 and that godawful CE remaster(as well as Infinite's multiplayer portion). I don't count MCC here since it's just a ghetto way of playing the original titles for those who don't own a 360.
343's gameplay was never the issue. It was everything surrounding it. Halo 4, 5 and infinite are still fun to play when you're fighting the covvies. The robot faggots have too much health and lack variety in design but that's fixable if they wanted to.

>>307690

Are you joking? The TPS are all terribly. They're regularly in lists of bad games on the systems their on. The 2d side scrollers have aged terribly because they were built on DOS. DOS was falling behind in all the tech used for 2d platformers and the Amiga level design didn't help. 

Duke has 1 good game. 3d. Everything else is mediocre or bad. Forever is one of Duke's top 3 games easily.
Replies: >>307707
>>307701
>Duke has 1 good game. 3d. Everything else is mediocre or bad. Forever is one of Duke's top 3 games easily.
Again, you can like Forever all you want, but please stop being delusional. Duke 3D and Duke 2 are easily one of the better games and Forever doesn't come anywhere close to that, even Manhattan Project is better despite also being a side scrolling 2D game. Hell, the 2001 prototype runs laps around it despite being literally unfinished, helps that a lot of the section in the finished product are also here for comparison. 

>343's gameplay was never the issue. It was everything surrounding it. Halo 4, 5 and infinite are still fun to play when you're fighting the covvies. The robot faggots have too much health and lack variety in design but that's fixable if they wanted to.
I don't know what games you played, but I can tell you right now that Halo 4 is a badly designed bore since I actually played that one rather recently. At it's best, it's a poor man's Halo Reach, at it's worst it is a genuinely bad game with poor encounters and some baffling basic FPS choices, like having a 2 weapon limit but barely having any ammo for any of the weapons and forcing constant switches or just using the weapons the enemies have...not unlike Duke Nukem Forever at launch, funnily enough. The only good one out of the bunch is Infinite and only because the sandbox mode kinda works with Halo's gameplay and because the game gives you a grappling hook, they should have leaned more into that. 5, on the other hand, is a confused mess that leaned even more into being COD in space, something 4 already flirted with, which only makes 1/3 good games...oh wait, they fucked up CE somehow with the shitty remaster, so that's 1/4. The absolute state of these robot enemies 343 shills is just cherry on top, at it's heights 343 slop is just poor copies of Bungie's stuff, modders unironically make better Halo content.
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>when you're the only one who owns and remembers Zero Hour
Replies: >>307725
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>>307713
https://github.com/sonicdcer/DNZHRecomp

What do you mean, I remember Zero Hour.
For some reason my entire life until yesterday I thought the doom revenant was wearing red shorts. Thank you for reading my blog.
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My mother (late 60s) wants to try playing videogames. I think the real reason is because she's bored and is having trouble looking at her phone, but I'll take it. Can any of you guys recommend something? Here's what I know about her:
>Console only. I have NES/SNES/DC/PS2/3/4/GC/Genesis/Wii/Switch for non-handheld consoles. For whatever reason, she's fine at starting up a console, but navigating through a computer is anathema to her. The other reason for console is because if I plug it into a big TV she's good at seeing what's going on.
>This is me being selfish, so it's not a hard requirement: I'd really prefer something not on Switch/PS4. I got some backlog at my place I'm having fun with on those systems. But again, this isn't really a requirement.
>No _handheld_ consoles, because of the eye thing (this is incredibly limiting, there are lots of games I'd think she like like Professor Layton, that she can't play because she can't handle handhelds).
>No internet.
>This is really weird, but she can't handle the concept of "controlling a character". Like any woman, however, she is fine with the concept of "controlling like a God". So, playing an RPG or an action or platformer game through a 3D or even 2D sprite environment she can't handle. But she's O.K. with map games, SimCity (particularly SimCity is the only game I know she likes), etc.. She might be good with The Sims, but I'll see that on my own here.
>She doesn't say it, but I think she'd prefer "take your time" kind of games. Turn-based, not rushed like an RTS, etc..
>If there are any games that heavily hit a female demographic, she'll probably like it. She's the type who SAYS she's not like very other woman, but she is.
>>307736
Isn't there an OS that turns your computer into a console with netflix like navigating?
Replies: >>307893
>>307736
Quite the list of requirements you have there anon
>controlling like a God
Populous, Viva Piñata, Civilization games
>take your time
Any Point&Click game really as well as the old Popcap games catalogue like Peggle or Bejewled
Maybe try the old Harvest Moon or Princess maker games?
Replies: >>307893
>>307736
I assume you're limited to whatever you can physically own with those old consoles.  Going to be difficult to suggest something you don't already own.  Running an emulator or game backups on a hacked machine is probably too much for her.
Replies: >>307893
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>>307736
Made a list for the PS2, quality may vary.
>navigating through a computer is anathema to her. 
Check Bazzite or ChimeraOS
Replies: >>307893
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Any games with NPC companions that are integral to gameplay? As in a major/side character you're supposed to be invested in, particularly in an FPS.
Only ones that come to mind feel as if they've been laced with some unnecessary mechanic at best and a detriment to gameplay at worst.
>>307798
Why, Daikatana, of course.
The most wonderful of games in that category of good escort quests with companions that grow on you.
>>307798
Bioshock Infinite
Half Life 2 Episode 1
Swat 3/4
Project Eden
Hidden and Dangerous
Brothers in Arms
Left 4 Dead
Martian Gothic(not FPS)
Replies: >>307803 >>307806
>>307801
>Swat 3/4
That's a little different, more along the lines of Ghost Recon/R6 (or Republic Commando for a super casual version) where you've got a party of essentially faceless squaddies you can command and sometimes switch between.
Replies: >>307806
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>>307798
Fumito Ueda's games.
Ico
>You try to save your shadow gf from the big castle.
The Last Guardian
>You and Clifford the Big Dog try to escape from a big castle.
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>>307801
>Bioshock Infinite
>Half Life 2 Episode 1
What do the sidekicks in each game add in terms of gameplay, unskippable cutscenes and removing self-agency from the player? Syshock and HL1 were both about slowly building up a straggler player character into an all-out unstoppable force by himself and both were immensely superior to each of their sequels.
I'm leaning towards >>307803, wherein you've got a bunch of nameless dudes, or nameless unless you feel like asking them, that are directly under the player's command.
Replies: >>307808
>>307806
What? You don't like the super special smart mutt girl talk to you?
Recommend me a game with a fucking awesome shotgun sound effect
Replies: >>307826 >>307829
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>>307821
Quake 1, need I say more?

Also, Alien Shooter/Zombie Shooter games also have this same exact effect for their shotgun.
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>>307821
Brutal Doom
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>>307747
>>307740
>>307739
>>307737
Thx for all the recs. If this goes well, I'll keep them in mind in the future. An update:
>So, I figured she'd like Sims 2 because "Stereotypes may be politically incorrect, but goddam do they save a lot of time!" (*)
>Found Sims 2 for cheap and brought old PS2 to mom's place.
>Started showing her it.
>Skepticism.png
>Started asking how she wanted to construct the house.
>INTEREST.WEBM
>90% of the time was trying to get her used to using a controller. I still don't know if she got that one or not.
>I point out to go to save.
>Point at the [irl] clock--four hours have passed.
I think she was kind of in disbelief that that much time passed. I'll see how it goes. Obviously, this went relatively well, but I'm guessing a lot of it was because I was there, and I still don't think she really understands how to use a controller.

(*) "Anon, how can I get her to make more money so I can buy more furniture?" is a thing she said while playing today.
>>306787 (OP) 
"Just when you thought you were safe and secure in your ironic love of Knack, then you found yourself genuinely loving Knack."
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Anyone know a game like Stardew Valley but with minimal grind and very little to no time management? It does not have to be a farming sim I just want something I can relax to with enough challenge to keep me engaged.
>>308177
Starjew oyvey is already just that. It has no fail state so the extremely lenient time management is not a concern. It also require very little grind to achieve anything that isn't 100% and even that can be circumvented really easily.
Otherwise uhhh
Maybe cookie clicker is more up your speed?
Replies: >>308186
>>308177
Rune Factory?
Replies: >>308184
>>308182
He said minimal grind and rune factory is 95% just runescape tier grinding, so I was hesitant to recommend that.
Replies: >>308185
>>308184 yes, but...
Alright, let's just cut to the chase, there's really only three choices here: Rune Factory, Harvest Moon, and Stardew Valley. Each one has it's poisons. Is that wrong to say?
While I'm at it, goddam HM64 felt like a fever dream. Like the Digimon World 3 of HM games.
>>308181
>Starjew oyvey is already just that. It has no fail state so the extremely lenient time management is not a concern.
It is very not lenient though, lol. You have strict deadlines if you actually want to participate in the story/complete quests and some of the time deadlines are pretty much impossible because you didn't plant seeds beforehand
Replies: >>308194
>>308177
Pumpkin Panic
Replies: >>308190 >>308192
>>308187
Ohhhh you must think you are so funny.
Replies: >>308192 >>308196
>>308177
There's a gorillion Stardew Valley clones on Steam now, I've lost track. They're all the same game with slightly different tweaks and graphics. I don't remember the names because I'm not into Starjew. I'm more of a Harvest Moon-like guy :^)
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>>308190
>>308187
>>308186
What deadlines? If you miss something one year, you can do it the year after. What the fuck are you talking about? Quests don't expire and the only shit that's timed are the randomised board quests. The small ones serve 0 purpose and the big ones are repeatable if you miss the deadline.
The only "grindy" thing is perfection and the fishing minigame bullshit until you get the purple rod with the lure that slow down how fast the bar go down while the fish isn't hooked.
Replies: >>308197 >>308198
>>308190
Yes
>>308194
Making something take an unnecessary amount of time is grindy af. Forcing me to point exactly in the right direction and water every single tile/making an absolute mess of sprinkler systems (that is also an eyesore) is grindy as hell. It also takes a fuckton of grind to get all the materials you need to make your entire farm reliant on the actual good variants of the sprinklers too. I really enjoyed how Harvestela handled that, you just hold down a single button and it just continually sprayed water out of the watering  and all you have to do is hover over the plants. You haven't even played you don't know how grindy it is to get everything reliant on sprinklers in a reasonable amount of time
Replies: >>308199 >>308206
>>308194
Also you really can't do multiple things in one day without meticulous planning (which is the exact opposite of chill). If you wanted to water all the plants (on a medium or larger size farm), exploring the mines, and fishing you are going to have to cut something very short to have a satisfying time with the other two
Replies: >>308206
>>308197
Not that anon but I think you're just bad at the game and you want something that doesn't test your skill.  Every Friday you can buy an iridium sprinkler in the sewers for 10k, and by the time you've got the island unlocked the game starts showering you with more iridium bars than you know what to do with.  I actually wish Stardew had more progression and less time to do it (along with a more robust evaluation like Harvest Moon 64), because when the second year rolls around I always have to struggle to find things left to accomplish.
>>308199
If my skills are being tested, I am not relaxed. Everything in the game is overpriced in the beginning too
FF13 was trash for the time mechanic and ruined an otherwise decent game. Stardew Valleys time mechanics are dialed to 11 and made the game even worse than FF13s time mechanics. Fight me bitch.
Replies: >>308204
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>>308199
Not to mention you can also get pressure nozzles from Mr. Qi to make sprinklers cover even more area.  I always have all the iridium sprinklers I need by the time I can get pressure nozzles though.

>>308203
>Fight me bitch.
I will.  Time limitations are actually good.  In fact, they are one of the most important factors in making a management game a satisfying test of skill.  Your skill that is being tested is your ability to plan days and prioritize important things over less important things.  You shouldn't be able to everything under the sun in a single day.  The short days in Harvest Moon 64 are actually a point in its factor and a major factor in how decades later it's still one of the best games in the Harvest Moon series.  One of the major problems that lead to the downfall  of the Harvest Moon series is the encroach of sim tendencies: Marvelous became more interested in wasting the player's fucking time on superfluous decision making, overly long days, farming mechanics that take needlessly long amounts of time to perform, etc.  Things that all add up to make the test of skill (what a game is supposed to be all about) into a tedious test of patience.  The Stardew developer actually understood this, and it's one of the reasons Stardew became a hit.  Keeping the length of days from being too long (they could still be shortened a bit further if we're honest) is essential to forcing the player to make strategic decisions in what they want to accomplish.

We can extend this to other genres as well.  Time limitations are the same reason the original Pikmin is better than Pikmin 2.  Pikmin 2 may have had more content but much of it was locked in underground areas where the player is given infinite time to perfect.  The time constraints make Pikmin 1 a much more interesting and satisfying game to git gud at.
>>308204
The short days in Harvest Moon 64 are actually a point in its favor*

I should really proofread my posts better.
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>>308197
>>308198
brother it take 2 weeks in the first spring after the mines open to get the materials and the cash for a gold pickaxe and a shitload of cheap sprinklers.
Then enougb mats for 500 normals sprinklers the week after whilst the cheap ones are growing shit to get you enough exp to obtain the recipe for normal sprinklers.
That's if you're playing the game at a relaxed pace. A pace that a 5 yo could probably beat.
I think you might just be extremely retarded.
Go install mods for an even easier time if you can't handle a game that has a difficulty akin to that of a flat line.
You have like 10 different time manipulation mods to slow this shit down.
Or maybe actually take up gardening irl. But that might be too stressful and complicated for your stupid ass.
Replies: >>308412 >>309176
I never got the point of Stardew Valley, looks like a "nothing game" for normalfags to turn their brains off to. I would rather play something like Factorio instead, at least that way the brain engages with something tangible.
Replies: >>308220 >>308230
>>308209
Factorio is actually more of a "nothing game" than Stardew, because the developers completely abandoned its original roadmap of having a fleshed out campaign.  Your comparison would be a lot better if you used Mindustry instead of that wet fart of broken promises and early-access disappointment.
Replies: >>308227 >>308250
>>308220
>it doesn't have a campaign
>therefore there's nothing to it
What a retarded argument
Replies: >>308231
>>308209
It's basically babby's first farming game for westerners.
>>308227
>your argument is wrong because ur dumb
What a retarded rebuttal.

The lazy slobs couldn't be bothered to connect a series of progressive goals into a coherent campaign, and so we have to settle for a map generator and that shitty fucking rocket now.  That's your goal: survive braindead enemies for a bit and accumulate enough materials to build a rocket.  You can do it once and it stops being interesting.  Factorio actually has less actual level design than Stardew.  In fact it has less enemy variety than Stardew as well.  That's really saying something considering Stardew is more focused on farming than combat.

Factorio is an unfinished pile of shit and it doesn't deserve a pass just because it has a sci-fi setting or because "normalfags" don't like it (in reality it's actually a major indie commercial success).  It couldn't have done a better job illustrating the dysfunctional nature of the early-access development model unless it was Minecraft itself.
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I'm interested in trying out Final Fantasy Tactics. Should I just play War of the Lions or should I look into getting The Ivalice Chronicles Or both? I hear there is censorship in Ivalice, the dumb Body Type A & B stuff, and that it omits some content from War of the Lions (though I hear that it include QoL improvements and things that were in the PSX original version that were not included in the overseas releases). I also don't care about the HD texture in place of sprites. If Ivalice is indeed the superior version, is there a mod that cuts the censorship and brings other improvements?
Replies: >>308236 >>308240
>>308233
Just play the PS1 original. WotL's added story is shit and they felt the need to localize everything into a shitty attempt at old english for no reason.
Replies: >>308237
>>308236
Thanks. I enjoy a bit of purple prose here and there but I'm just being pretentious. Anyway, should I play vanilla or play it with a mod?
Replies: >>308238
>>308237
A general rule for vidya is to just play it vanilla your first time. There's no game breaking bugs or anything as far as I'm aware.
Replies: >>308239
>>308238
Alright. Thanks anon I appreciate you.
>>308233
Man, I don't know what psychologically is going on, but I never follow through on finishing FFT. It's like every time I pick it up:
>Oh, yeah, I remember this being fun.
>Pick it up again.
>Spend 10 hours grinding for classes between the first two @$#! towns.
>Continue past the first chapter.
>Get a bunch of "forced on me" OP characters.
>My party make up is dogshit anyways.
>Lose interest.
>Years pass.
>GOTO START
>>308240
You really don't need to grind. Just bring mages/summoners
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>>307798
The first arma game, operation flashpoint. The story is B movie high-kino, the gameplay (on hardest difficulty) is gripping tension, genuine terror, tragic loss, but also operating operationally and tanks and planes and shit. It's cool.
Replies: >>308244
>>308243
Speaking of, I'm looking for more games like this
>>307736
anon is right, viva pinata would be great.

Is there a console version or clone of roller coaster tycoon?
Replies: >>308248 >>308250
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>>308240
For me FFT is either impossible or boring, you will be nuked by the enemy party or you will nuke the enemy party in a few turns, chapter 3 and chapter 4 sucks.
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>>308245
>Is there a console version or clone of roller coaster tycoon?
Replies: >>308250
>>308240
Yeah, traning one character from the starts its a fucking pain, they should let you adquire troops with a level cap and add classes that you unlock.
Replies: >>308263
>>308248
>>308245
Actually, RCT1 was ported over to Xbox for some reason. From the footage I have seen, it actually works quite well and has all the expansion packs, if you don't mind playing the game on the fucking duke of all things. 
>>308220
The fun of Factorio isn't it's story, it's the complexity of it's game mechanics and it's mods. Who the hell cares about the writing in this game when you can pretty much build whatever you want in that game? Beats planting carrots and whatever else you do in Stardew Valley any day of the week.
Replies: >>308265
>>308249
EVERY TIME I get suckered in by class systems! The number of times I start up FFV or FFT thinking, "Oh! I want to try a build w/X and Y!" and then hours of grinding later it always ends.
To hell with it, someone recommend me a game with a good class system. Third game's the charm.
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>>308250
No idea why you chose to interpret that complaint about Factorio as having an insufficient story.  The problem is the "game" has fuck all in terms of goals since the developers couldn't be arsed to design levels.

>Who the hell cares
Early access backers who were misled about a proper campaign being planned.
Replies: >>308267 >>308280
>>308265
The jews murdered JFK, bombed the USS Liberty, and bombed the Twin Towers.
>>308204
>Time limitations are actually good.  In fact, they are one of the most important factors in making a management game a satisfying test of skill
Dude just admit you don't have any recommendations and move on. Your opinion is not fact and I think it is pretty clear he likes the gameplay minus all the tedium this type of game entails
>>308177
Unironically Palworld.
Replies: >>308270
>>308269
>unironically
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>>308265
>The problem is the "game" has fuck all in terms of goals since the developers couldn't be arsed to design levels.
I still to this day remember the one time in 8th grade English class where the assignment was "Write a story, at least three pages long."
Not "Write a poem about the Holocaust", or "Write a twenty page research paper about one of list of topics you have to choose from" or "Write a book report about one of five books I chose for you" or "Write an essay about my--the teacher's--favorite T.V. show". Just once. ONCE in my goddam life, "I will let you show your creativity and appreciate it whole stop."
I remember and appreciate that assignment to this day, decades later. It felt like one of the few times in my life that I was given freedom and appreciated for it.
I think this is why I really appreciate my videogames to do the same. So much of my life path felt laid out for me, put on guard rails, and thrown into an abyss of "technically free, but not really". And then you have this other world where that isn't true. Where anything, for once, really is possible. You aren't bound by the laws of economics, physics, or even your own psychology. For once, you can let your mind explore and roam in ways you could never conceive in the normal world. So, the less a game yellow paints me, tells me what to do, gives me quest markers, says where I have to go, or how I have to do it; and conversely the more it lets me fuck around, mess with its bounds, break the rules, make up my own stories, my own quests, my own solutions, and appreciates my own creativity--why, I can't help but love them.
>>308206
>brother this shop opens at 9am
>brother this shop opens at 7am
>brother this shop opens at 10am!
>brother this shop is open for 5 hours!
>brother you can't stay up past a certain point or you'll pass out and have your energy halved for the next day!
Not everyone enjoys forcibly being micromanaging everything they do in a day retard. No one should have to scrounge around for mods to make a bad game enjoyable
>>308412
I played Starjew with my gf at one time and remarked how the tedium of time windows was more annoying than even games for which a time crunch was the entire plot.
I believe my exact words were "This shit is more restrictive than Pikmin and Majora's Mask combined, how is this game relaxing?"
>>308412
>>308413
Your autism prevents you from enjoying it. You are busy rushing to cram everything into one day at maximum efficiency. You don't appreciate the characters, or your tasks, or the music.
If that's how you want to play it, then I mean, I don't think the game's your cup of tea. The deadlines are not as strict as you make them out to be, there's just an internal voice in your head saying "I have to complete this to get to this and oh God if I don't do this before here then I won't be able to do that." I have a feeling the game isn't the problem, it's you. I don't know what games to recommend to you to relax. Animal Crossing, maybe? Have you played it? Do you feel immense pressure because you can't buy goods on a certain day because you won't be available? In a game where "completing deadlines" isn't even the goal? The goal of the game is to play the game. If you enjoy playing the game, you'll enjoy the game; if you don't enjoy playing it, you won't.
>>308412
>>308413
If anything, here's a nega-recommendation: Do NOT play Graveyard Keeper. It's even more stressful because time is so much shorter compared to what you need/want to do during the day, and there's no characters or music or writing or story that offsets it. It's just a time-crunch grind for no benefit, no satisfaction at all
Replies: >>308419
>>308413
You can beat Pikmin in 14 days.
Replies: >>308417 >>308469
>>308414
That's fair.
>>308416
Yes and I consider it to be a relaxing game. It's not open sandbox which is nice because I find a complete lack of structure to be dull unless the mechanics are sufficiently advanced (Minecraft, Space Engineers, Factorio, etc). It's also not hardcore
>Beat the boss in 45 seconds or you lose
So it's a great balance. Stardew though is very relaxed in that there is no overall time limit, but introduces weird tedium as if it did.
>>308415
That game uses the time crunch as a setup for endgame where you're automating almost everything.
>>308414
Yeah this guy put it best. These guys have some autistic trait I clearly don't have.
Like >>308412's issues are just "Take one day to go buy shit and plan what you buy" or "take the small time loss if they're still open" because almost all the shops are 30 seconds away from your farm top.
Or just go tomorrow if you missed it today :/
And the energy shit is fixed by eating like 3 things you picked off the ground at random.
I'd understand the frustration people have with the time limit if you could actually miss anything in this game but everything is repeatable the next year  If you miss an event and just really want to watch it, There is 0 penalty to just sleeping the entire next couple months to watch said event other than the minuscule amount of maintenance you'll have to do on your farm and the 10 minutes you have to spend making your character sleep.
Even the animals won't die unlike HM.
It's not like animal crossdressing either since I can genuinely see people getting upset over missing a holiday since they have to wait an actual calendar year for it.
Idk how much more "chill" something can get since, well, fuck, you can't lose and the penalty for missing something in this game is just self imposed waiting. 
You can call it slightly tedious but you sure as shit can't call it stressful.
Hell, the original argument was for >>308177 in which my points still stand for. Starjew is the most lenient and least grindy game in this entire series of "cozy farming shit" so I have no idea what similar game he'd want that is somehow more challenging but also less grind heavy with no time management.
Sunlit valley/society modpack for mineshart might fit like half of what he ask?
Replies: >>308471
>>308416
My best is 9 days.  Apparently people have figured how to beat it in six days now.
>>308420
>Even the animals won't die unlike HM.
If you lock them outside at night they can get eaten by a predator, but starving them only makes them really unhappy.
>>308412
I think the best thing about it is when you need something from a shop keeper yet the shop keeper isn't even there when the store is open. So much FUN!
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I want to play a space opera game. Ideally where I command a giant battleship with a gigantic gravity wave beam.
It'd be even cooler if the combat was basically Final Fantasy Tactics, only with ships instead of people.
>>308975
Sunrider.
Replies: >>309150
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>>308975
First game that comes to mind when I hear space opera is Infinite Space, but I'm not sure it's what you're looking for. Maybe you're better off playing one of the SRW games if you want SRPG gameplay.
Replies: >>308990 >>309150
>>308985
The srpg is a very very soft requirement. I just want big space operas that shoot big battleship guns.
Replies: >>309045
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>>308975
Super Robot Wars V, it also has the  best protagonist in the series.
Replies: >>309150
>>308990
Not exactly an SRPG, but the ギレンの野望シリーズ has space battleships you can point at other space battleships.
Replies: >>309150
>>308994
>>308985
Thanks, these look really interesting.
>>308976
I remember looking into this some time ago, and it is a good recommendation, but it never really cilcked for me. Sad to say I never realized why.
>>309045
Thanks, but Moonrunes :/
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Other than Recettear, DuckTales, Capitali$m I/II, and all the Bullfrog Productions-esque games (Theme Park, OpenTTD, Theme Hospital, Rollercoast Tycoon, Dino Park, etc.)--what are some good capitalism games?
Are there any games that are openly anti-communist? Like in the same way that modern woke games have that cringe millennial "heh, capitalism mirite?" open mockery, they instead just openly mock commies?
>>309151
The magical one you summon by putting a bag over your head and taking deep breaths.
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>>309151
>Capitalism games?
American Revolution Smuggler and Blinx.
>Are there any games that are openly anti-communist?
Peripeteia doesn't hold back, but I'd suggest you hold back on giving it your shekels for now even though it's DRM-free on a bunch of stores. It's ((( early access ))) and going through some pretty bad development troubles because the guy who did the levels, the level scripting, most of the writing, and most of the art got fired a couple months ago and hasn't been replaced yet. I hope it gets finished someday, as the remaining devs still push out patches with new features, but there's some big shoes to fill.
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>>309151
DuckTales (Game Boy) and DuckTales 2 (NES/Game Boy) are both stellar aswell, give them a shot.
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>>308413
>>308414
>>308206
>>308204
>>308199
So I tried Stardew Valley again in a relaxed lazy way and I can tell you right now that it is a bad game and that's not even counting the fact that everything is on a timer and I would say that is one of the least things I hate about the game. One thing I hate the most about Stardew Valley is how you are seemingly allowed to do what you please while also being pushed to do shit you don't even want to do to progress in the game and unlock shit. Now leveling up the farming skill is one thing, but completing bundles/signing up to joja to unlock things is a whole nother. Another issue I have with the game is the arbitrary nature of the crafting system of what you can/cannot craft (like being able to craft solar panels but being unable to craft a fucking backpack or upgrade your own tools yourself) and the recipes themselves and when you unlock them (garden pots should not require anything other than clay to craft them and should be unlockable early on, not after you complete the greenhouse). It's all setup to deliberately waste your time. The reason why ConcerenedApe locked it behind the greenhouse even though it makes no logical sense is obviously because he didn't want players being able to plant shit indoors early on (b-but muh player freedom!!!). I also take issue with me having to gather all the supplies so other people can do THEIR JOB in upgrading tools/adding buildings (it's just tedium for the sake of tedium and since I gathered it I misewell be the one to actually build it). Fishing is a major part of the game yet it lacks any depth whatsoever and you need to do it to complete the bundles, crabpots are useless, and combat is completely underwhelming. All this is to try to ensure that everyone plays the game in how ConcernedApe wants it to be played, fuck player freedom and fuck player choice. Oh and lastly, the story doesn't hold up either. You'll interact with people and get maybe 2 lines of dialogue normally and 5 when you end up having a cutscene. Your character being a doormat for Pierre and Gunther while they take credit for all your work with you being unable to tell them to shut the fuck up is just the icing on the shit cake and it's proof of just how linear this game is and how little impact you even have on the plot of the game. For example, if you complete the community center no one even uses it and the player can't use it for anything either, its just there to look pretty and is a major reason why playing the game and unlocking things feels ao unrewarding
>>308413
It's literally ragebait: the game especially when characters close their shops early/are no where to be seen when they are open. Don't let anyone tell you otherwise.
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