>>308265
>The problem is the "game" has fuck all in terms of goals since the developers couldn't be arsed to design levels.
I still to this day remember the one time in 8th grade English class where the assignment was "Write a story, at least three pages long."
Not "Write a poem about the Holocaust", or "Write a twenty page research paper about one of list of topics you have to choose from" or "Write a book report about one of five books I chose for you" or "Write an essay about my--the teacher's--favorite T.V. show". Just once. ONCE in my goddam life, "I will let you show your creativity and appreciate it whole stop."
I remember and appreciate that assignment to this day, decades later. It felt like one of the few times in my life that I was given freedom and appreciated for it.
I think this is why I really appreciate my videogames to do the same. So much of my life path felt laid out for me, put on guard rails, and thrown into an abyss of "technically free, but not really". And then you have this other world where that isn't true. Where anything, for once, really is possible. You aren't bound by the laws of economics, physics, or even your own psychology. For once, you can let your mind explore and roam in ways you could never conceive in the normal world. So, the less a game yellow paints me, tells me what to do, gives me quest markers, says where I have to go, or how I have to do it; and conversely the more it lets me fuck around, mess with its bounds, break the rules, make up my own stories, my own quests, my own solutions, and appreciates my own creativity--why, I can't help but love them.