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READ THE RULES


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Come, enjoy popular shit that people only like because it's Newgrounds. Post bits of your runs or some optimization you might've figured out.
>the fuck is a Mewgenics?
Mewgenics is a turn-based, grid-based tactical RPG where YOU have to survive by making absolute abominations of god for cats. It's 1/3 that, 1/3 a eugenics simulator, and 1/3 tetris bullshit because you need to keep getting better furniture for your house and autisticly rearrange it until it's crammed to the brim with stats that make your cats fuck more and produce better offspring.
Since cats always retire after an adventure you'll need to keep breeding them and tossing away more and more cats. And try not to let them be inbreds.
Made by the same guys who made Binding of Isaac, so expect gross-out humor of all sorts.
>wasn't this already announced in 2013?
Yep. 12 years. One point for every year.
>you got a torrent link?
It's available on just about every popular link provider, now's probably the best time to do it too since it's still riding its high. Pick your poison.
Keep in mind that you'll want whatever has the latest version though, since the older the version the more likely it's gonna have issues with GPU spikes.
>what's this gay internet shitflinging about it this time?
During those many, many years of putting it on the shelf, the devs asked many people from across all political spectrums, autism spectrums, and normal people to record meows for them. You can see where this is going with webms related.

>post YOUR runs and protips, shitass
Alright fine, here's some based off what I've learned in my runs so far. Spoilered in case you wanna discover it on your own.
Seriously, take your time in the beginning of the game, rushing gets you nowhere, this is a real slow burn.
For consistency I generally like running Fighter/Tank/Priest/Ranger. However if I have time I like doing solo/duo runs with other classes to try and let them pass down their good skills so I can rely less on RNG. Of course it's always worth doing runs with classes you don't play often so you can unlock more skills for them and increasing those RNG odds. Most of the time though I've been substituting Priest for Druid when I unlocked it.
Mage imo is a bit on the shitty side because it's squishy and its spells only activate in its line of sight, but its strength comes in affecting the battlefield. Like spawning large chunks of water and then zapping it to the extreme, freezing it and anyone who's wet from water, or setting fire to tall grass and stacking up burn damage. This of course assuming you have good RNG with skill rolls. It's practically required to know all field interactions to play this class effectively.
Between the choice of treasure or furniture, always choose furniture.
If you wanna remove cat shit from your house quickly and easily while you've got cats in the way, going to the furniture selection screen helps a lot.
If you have issues with collecting coins on stages, any physical attack on a tile with coins/foods collects it.
>>302403 (OP) 
I don't like Edmund art style, is disgusting and offensive, reminds me of that Adam Sandler animated Christmas movie, I just don't like it, I don't have anything else to say about the game, I just I hope someone copies the game with less offensive art style, like pokemon, digimon, SMT, or just turn into h-game with monster girls.
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>>302408
It's kind of amazing how someone could learn absolutely nothing about art or game design in 20 years after making low-effort junk on Newgrounds.  Or maybe it's just an expression of narcissism and extreme for their audience that they think people ought to pay money for trash like this.  Even the Don't Shit Your Pants guys leveled up after several years of development experience.
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>>302416
narcissism and extreme contempt* for their audience
Jewgenics.
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mfw the throbbing king fucking rips the skin off the head of the cat you sacrificed
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>>302426
>throbbing rips the skin
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>>302426
>>302427
Jeez Lois this is worse than the time I ripped the skin of my throbbing meat while I was playing Mewgenics
>>302427
Less gachimuchi more hellraiser
>>302403 (OP) 
>second pic
How many niggers and faggots does the game have?
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>>302433
zero niggers
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>>302433
Two faggots, three if you count the developer
Replies: >>302449
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>>302438
is steven one?
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>>302443
>>302403 (OP) 
I'm still in act 2 but I think that the speed stat is the most powerful stat in the game because it controls your movement range. You might as well treat it like a damage multiplier because of the incredible map presence it gives you. High speed means that every turn you can always walk into attacking range of anything instead of wasting a turn to just move. Get even more speed and you'll always guarantee the extra damage from hitting enemies from behind. So many enemies have effects/attacks that get value from drawn-out battles and the game itself even rewards you with extra loot for finishing battles as fast as possible. This means that investing in speed through gear/eugenics to quickly close out fights makes a snowball effect where you get to stay healthy while at the same time get so much gear that the ending area boss can be reliably beaten. I will say though that you are only as fast as your slowest cat. Any cat that greatly outspeeds their team will just get singled out and die from lack of team support.
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>sloplite tag
Not even worth a pirate for that alone. Mcmuffin is a hack. I'm so fucking mad.
I'd like one game made this decade without UNNECESSARY SLOT MACHINE MECHANICS TO PAD OUT THE GAME PAST THE TWO HOUR STEAM REFUND LIMIT
>>302451
Did you also shit your pants over the binding of isaac?
Replies: >>302454
>>302453
Isaac I kinda understood because there wasn't much of a game there in the first place and it works more like a sandbox to try out interesting synergies.
But when every indiepshit retard decided that he wanted to make his game an even worse version of Isaac?
Yeah, I had to mop up afterwards.
>>302451
To be fair the runs are pretty easy to break so long as you aren't stupid with what you pick. It's not like real slot machine shit like with StS.
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>>302451
unlike isaac where your runs don't mean shit for the next one, mewgenics encourages you to have your cats fuck so they can pass down increasingly better stats for the next one. i normally dislike roguelikes for the former reason.
also it's not like isaac in the sense that you actually have a fighting chance to successfully finish a run even if you aren't very lucky in the first couple stages. for the most part the skills you level up with generally sync with each-other in some way
>>302450
that's generally why i like having a ranger in my main party, since it doesn't exactly rely on speed as much. fighter, tank and ranger can usually catch up with each other and smack shit around.
i've been experimenting with who the hell should be fourth, druid is probably my favorite for that very reason of being able to heal while not being too far behind like the priest
>>302451
It's a rougelite in the way x-com or darkest dungeon is a rougelite.
IE. you are playing a campaign of self-contained runs with a higher resource layer.
The main difference from those is that you can't re-use characters (outside of base defense) so you have to breed their skills to new cats instead.
>>302451
Aren't you excited every game now is a Turn Based Card Game Roguelite Survivors Extraction Shooter?
Replies: >>302534
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>>302515
I'm gonna make a belt scroller metroidvania.
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>>302403 (OP) 
Why would the older version have gpu spikes? Generally older software runs faster, right?
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>>302552
>a game build cannot be better optimized than previous ones because its timestamp says it's newer
Your post deserves the picture you chose.
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>>302554
I only posted for the sake of wordplay. 
>high rising terminal = upwards inflection
>upwards inflection = question
>cats meow often sound like a question
>high rising terminal is an acronym of hrt
>chrischan's moew is an hrt meow
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>>302554
I cannot believe this place has gotten so fucking stupid.
Replies: >>302580
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>>302560
It's a brain drain but the brains aren't moving anywhere, they just want out.
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>>302555
Whatever filename you chose does not matter. In fact I don't care, specially considering the big pile of mental dookie that's your post.
The truth is you are a BAKA. Therefore, I'm calling you an AHO. I'm asking myself NANKA, KOITSU.
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>>302403 (OP) 
Unlocked this area. It was "fun" while it lasted.
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>>302580
Look up trepanation. 
>>302682
All this thread makes me want to do is play a you-wa-shockwave flash game but I main androids as my OS so I won't be playin' either thing.  

srsly, why isn't this just  a flash game? They started making flash games. There was no reason to make it defunct. Paranoia, like thinking znes would  get you hax.exe.
*zsnes
>>302700
>srsly, why isn't this just  a flash game?
It is. Half of the game is made in flash.
Tyler just wrote a custom engine for it so that he could pull autism like fuzz testing.
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>>302687
I don't know why people have so much trouble with the throbbing domain.
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Game has a lot of bullshit moments, but sometimes they work for you.

Act 2 spoilers

This guy got Lunge, Merciless and 10+ strength, after which he soloed every boss in the Bunker and the Core, and the 5th house defense. I've got recordings of the other 3 fights he soloed if anyone wants to see em, but I guess these 2 clips show are all there is to it.

I've also got a tank with Lunge + Merciless, unfortunately he ended with <10 strength. I'm saving one of those pills that give +5 strength to give him for the 6th house defense.
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>>302700
>srsly, why isn't this just  a flash game? They started making flash games. There was no reason to make it defunct. Paranoia, like thinking znes would  get you hax.exe.
There's an old Gamasutra article you can read on The Binding of Isaac's development at https://archive.ph/I74VC if you're curious. Here's the relevant parts (along with a section related to >>302705 ):

>2. Testing (and the Lack Thereof)
>At launch, The Binding of Isaac had 100 items and five playable characters. 70 percent of the items in Isaac stack, and all the item abilities will affect Isaac in some way, so there were so many variables to keep track of that all the testing in the world couldn't have prepared us for launch.
>Everything about the game was based on complex variables that multiply with each level you pass. In order to fully test all the variables we had in place, it would have taken hundreds of testers several days of extensive play time to fully debug this little monster -- there were bugs that actually took 100,000+ people four weeks to find due to how buried and rare some of them were.
>Also, launching on PC meant launching on 10,000 different PC configurations, so we had bugs that would be caused by antivirus software, clean-up tools, and even some types of keyboard configurations.
>The sad fact was that it was the day-one buyers that ended up fully testing Isaac for us, and I felt really shitty about that. A few weeks after launch I put together a free mini-expansion to make up for our shaky launch -- but that, too, was filled with bugs.

>3. Performance and Feature Issues with ActionScript 2
>The biggest downfall of The Binding of Isaac is its performance. Isaac was designed in Flash using ActionScript 2; that's what Florian could program in, so those were the limitations we had to work around. Sadly, Flash AS2 is quite outdated, and even with all the amazing work Florian put in, we simply couldn't get the game to run well on lower-end PCs. Flash even had major issues with PCs that used dual-core processors, so even PCs with amazing specs would slow down at times.
>If I had known that anyone would have cared about Isaac, I wouldn't have made it in Flash at all. Framerate issues aside, Flash's lack of controller support and integrated Steam features really hurt Isaac. It pained me to release a game that was lacking features almost all games have. You'd think by now Flash would have added some kind of controller support, but no. Tommy actually wrote an achievement program specifically for Isaac so it could award Steam achievements, which was hugely helpful, but I couldn't ever really feel satisfied with the product due to our AS2 limitations.

>4. Too Big in Scope for Flash
>Aside from the performance issues and AS2's limitations, late in Isaac's development we soon realized that Flash simply wasn't at all made to support a game of Isaac's size. Once the .FLA file rose above 300MB, we couldn't even consistently generate an .SWF file from it without crashing.
>This issue almost prevented Wrath of the Lamb from coming out at all; we were at a point in development where simply saving the .FLA would corrupt it about 25 percent of the time. Florian would have to restart his PC and save the .FLA in a new folder every time we had to export an .SWF just to test it, and 50 percent of the time it wouldn't work for no apparent reason.
>It was quite a horrible experience, and if we could have seen into the future with a crystal ball, we would have simply not used Flash. (Maybe this will be a feature in Flash CS7...)
>>302700
You overestimate flash big time. A game like this would just fucking break and shit itself in unmodified flash.
>>302403 (OP) 
I enjoyed it a lot at first, but I hate the grind of it. It's like a gacha. There are plenty of blindspots in its development too, like how few bosses there are. It should have been released in Early Access.
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>>302832
Few bosses? It has like 30+ if you include minibosses.
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>>302846
Consider the number of bosses per level. If I play the Alley, it will always end in Radical Rat or Queen Hippo. If I play the Sewers, it will always end in Boris then Spinnerrette, and if I play the Graveyard, it will always end in Chubs n Nubs and Dybbuk. This pattern repeats for every single act, and the Mini-Bosses suffer the same. if you play four runs in a row, you could face Flushmaster every single time. I have never seen Rat King. If the weight is 50/50 for minibosses, then I have abysmal luck. If the weight is not 50/50, then it's likely highly skewed for Flushmaster with no indication of how to change the weights.

Chances aside, this game is unlike Isaac in that you could take an unlimited amount of time per zone. Isaac is extremely quick and easy to blow through a few floors of, but Mewgenics requires a level of strategy that takes up more time. If I'm playing multiple runs in a row and see the same boss order every time, then there's too few bosses or the boss variety is too low. 

In Isaac I could face 9 possible bosses and 7 possible minibosses in the Basement before the DLC. In Mewgenics, I can only face 2 and 4 in the Alley, respectively. In Mewgenics, these numbers only decreases as you progress through the act. Levels 2 and 3 of each act only have 2 possible minibosses and 1 possible boss.
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>>302881
Oh I get what you're saying now. I kinda wish it force switched between the minibosses/bosses so you didn't get the same one for multiple runs just because you got bad RNG rolls. I personally get the rat king constantly in the sewers and only got the flushmaster twice.
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lmao
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>>303147
why are you fighting hitler?
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>>303148
Hey man he started it
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I love the diverse range of music. It's right there on the border of cringe for me, but I like em
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