/v/ - Video Games

it's fucking video games, baby


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What are the best videogames of all time?

I opened google search and got hit with a barrage of bullshit. IGN's lists Breath of the Wild as the 1st choice just for marketing hype, with a few safe choices like Super Mario World before the 1st place so people won't say the list is full of shit. Other lists were scarcely better.
What is ZZZchan's list of top 10 videogames, list of best game per genre, and list of best videogame per console generation?
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>>290375 (OP) 
>Breath of the Wild
That mediocre and ugly looking garbage? Lmao
I think BotW may have surpassed The Last of Us as the most overrated piece of shit game ever.
>>290375 (OP) 
Space Wars blows Asteroids out of the water.
1: Droods
2: Snood
3: BMX XXX
4:Call of Duty 2: Big Red One
5: Turok (2008)
6: Ghostbusters (Master System)
7: Being a Dik
8: Razor Freestyle Scooter 
9: Deer Hunter II: The Hunt Continues
10:Tomb Raider: The Angel of Darkness
Replies: >>299680
>>290381
Solid list
Too bad Superman 64, Bubsy 3D, Hong Kong 97 and Crazybus aren't there.
>>290375 (OP) 
Call of Duty: Black Ops 6 (2024), Call of Duty: Modern Warfare III (2023), Call of Duty: Modern Warfare II (2022), Call of Duty: Vanguard (2021), Call of Duty: Black Ops Cold War (2020), Call of Duty: Modern Warfare (2019), Call of Duty: Black Ops 4 (2018), Call of Duty: WWII (2017), Call of Duty: Infinite Warfare (2016), and Call of Duty: Black Ops III (2015)
Replies: >>299703 >>299720
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This shit again?  Can't wait for a bunch of zoomers to embarrass this website with their shit taste.
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>>299681
Those are all the same game!
Replies: >>299704
>>299703
And? You won't find better games sitting here on this shitty infinitychan side B.
>>290375 (OP) 
Global Agenda.
Minecraft (Pre 1.8 minimum).

Yea that's about all I got, Most games suck or are mid or the enjoyment is the novelty factor or from whatever mindset/mood you are in, like I enjoyed some slop games but the games were slop, and that includes all the final fantasies.
Replies: >>299721
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1.STALKER Shadow of Chernobyl
2.Doom
3.Super Metroid
4.Company of Heroes
5.System Shock 2
6.UFO Defense
7.Might and Magic 6
8.Chrono Trigger
9.GMOD
10.Resident Evil Remake
>>299681
You forgot all the FIFAs from 96 to when EA lost the license for maximum pleb taste
Anyway, i could list some games on my own, but in the end, it would always be a matter of taste and not a subjective list of the best games, that are also probably too many to list if we have to pick some for every genre.
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>>299706
>all games are mid except brown dicks in Minecrap
>like yeah I enjoy slop sometimes like slop like slop like
Your post is slop. (You) are slop. Your entire life is slop.
Cho Aniki
Muscle March
Seaman
Tokimemo girl's side
Baldur's gate 3

All other games are trash
Replies: >>299761
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>>290375 (OP) 
>The best games of all time
My favorite vidya

<The worst games of all time
Your favorite vidya
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Im@s
Atelier Totori
Puyo puyo
EraTohoK
ゆるゆるサバイバル ~全裸島の少女たち~

All other games are for faggots.
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>>299726
>Puyo Puyo
Not even in the top three puzzle games.
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Has there ever been a game as good as Homeworld?
Replies: >>299829
>>299740
>Not even top 3
終わりだ
Duke Bloodwarrior
UZDoom
Mario 64 coop dx
Resident Evil 4 HD mod
Dunecraft 2000 Red Alert
Metal Slug 3
Rockman X4 (Saturn)
Super Metroid: 月下の夜想曲
Sonic Robo Blast 2 Kart (zzz gamenight pack)
Sven coop
Ship of Harkinian
MTA-SA
OpenMW
東方幻想郷
SDS Star Divers
Chrono Trigger: Crimson Echoes
Replies: >>299758
>>299755
>any Mega Man game after X3 when they dropped the entire development team and gave Inafaggot executive control
>best of all time

Also Metal Slug 3 is typically placed on a pedestal by run 'n' gun dilettantes who have never played the games seriously.  Fitting that you would have a similarly retarded opinion on Mega Man games.
Replies: >>299765 >>300007
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>>299724
I approve of this post!
You forgot Bastard Bonds
Replies: >>299840
>>299758
>run 'n' gun dilettantes who have never played the games seriously.
What wouldst thee then suggest as a replacement of superior standards. oh wise Anon of esteemed taste?
It's a shitbost in case you couldn't tell and I'd rather put X1 or X2 up there if I was being honest, but I did enjoy X4 for its atmosphere and it being the last "proper" X game before the series shat itself.
X5 was never good and neither were any further games in series.
Replies: >>299772
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>>290375 (OP) 
Here's 4chan's /vr/ top 100 classics.
>>299765
Metal Slug 1, 2/X, and 7 are all better than 3.  I think a credible argument could probably even be made about 6.  3 is a gorgeous game with a lot of content, but it's way too long for its own good and its handful of bosses are some of the weaker ones in the series.  A serious play of Metal Slug 3 takes somewhere around 80 minutes--even longer if you're really trying for a hardcore score.  It's an absolutely exhausting feat of endurance for a high-intensity arcade game.
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>>299772
>>299772
<MS7 better than 3.
>Any Metal Slug not made by Nazca
>Better than any Metal Slug made by Nazca
Is this bait? It's gotta be.
Metal Slug 7 was yet another glorified ROM hack with recycled assets like 4 was.
I already know what your argument might be:
<Muh score system! Muh enemy placement!
Maybe they did a better job at using the usual recycled assets than those hacks who developed MS4 did, but still it doesn't change the fact that MS7 was also a shitty copy-paste hack job with recycled assets like MS4 was.
Come back when those "developers" who simply copy and pasted the assets made by Nazca onto some dull, washed up looking backgrounds will develop a full Metal Slug from scratch on their own.
Replies: >>299782
>>299776
>muh Nazca loyalty! muh graphics! muh original sprites!
Every single game in the Metal Slug series has its flaws.  Only the most superficial of "fans" thinks that the original games were a set of flawless masterpieces.  You have never beaten a Metal Slug game on one credit (much less engaged in scoreplay) and I doubt you ever will.
Replies: >>299819
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I should add: Assessing an arcade game without attempting to beat it on one credit is kind of like critiquing Doom when all you've ever done is play it with idkfa and god mode.  You cannot appreciate things like level design and enemy placement in an action game unless you play it in the way it was actually intended to be played.  Asset recycling is far from the worst of Metal Slug 4's problems.
Replies: >>299797
>>299783
>You cannot appreciate things like level design and enemy placement in an action game unless you play it in the way it was actually intended to be played.
God do I miss playing Sega Rally on an actual deluxe cabinet as a wee lad, MAME is alright but it's just not the same.
>inb4 FDVR becomes a thing but thanks to DEI efforts one of the most popular games for it is an emulator of Sega's R360 cabinet.
In no particular order. Cutting myself off after I think of 10. 

Star Fox 64
Super Metroid
Yoshi’s Island
Tony Hawk pro skater 2
Deus Ex
Sonic 3 and knuckles
GTA4
MGS2
Yakuza 0
Mountain Blade Warband
Replies: >>299815
>>299800
>Tony Hawk pro skater 2
I always wonder what it is about 2 that has people ranking it higher than 3, which I believe to be the peak of the series. Great game regardless.
Replies: >>299900
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>>299782
>You have never beaten a Metal Slug game on one credit (much less engaged in scoreplay) and I doubt you ever will.
What kind of retarded argument is even that?
So, if you don't beat an arcade game with just one coin, you can't judge it?
Or that your opinion on a specific game matters more than anybody else's if you manage to beat it with a single coin?
That's so fucking stupid.
>>299819
Just as stupid as the nigger argument of  arcades being quarter munchers or that spending 90 to beat a arcade game and that you have a real opinion on the game.
Replies: >>299823
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Get Noita in there.
These are games that comes to mind depending on genre. This isn't a definitive top tier list but can serve as a decent introduction. Some of them I haven't thoroughly played but they're what come to mind when I think of the genre:

Light gun games - House of the Dead, Time Crisis
Driving - Outrun, Crazy Taxi, Lucky and Wild, Mario Kart 64
2d Platformer - Super Metroid, Super Mario World, Lost Vikings, Donkey Kong Country, Sonic the Hedgehog 2
FPS - Doom, Duke Nukem 3D, Goldeneye, STALKER: Shadow of Chernobyl
Fighting - Street Fighter Alpha 3, Mortal Kombat 2, One Must Fall 2097
Third person - Super Mario 64, Metal Gear Solid, Grand Theft Auto 3, Tomb Raider 2, Katamari Damacy
RTS - Starcraft, Warcraft 3
RPG - Ultima 7, Morrowind
JRPG - Chrono Trigger, Secret of Mana
Visual novel - Katawa Shoujo
Space sim - Freelancer, TIE Fighter, Star Fox
Party game - Mario Party
Simulation - SimCity

It's interesting that so many of the greatest games for the 2d genre were released on the SNES. The Genesis/Megadrive also had great games and iirc better actual hardware, but the SNES library had an incredible number of hits. (Some real hard misses too like 7th Saga's western release PTOOO). It's a shame Saturn/Dreamcast didn't succeed since they have a number of interesting unique releases that aren't widely known/played compared to Nintendo slop, and even the best Nintendo releases get overlooked by the most popular ones. (Cybernator and Demon's Crest were both underrated imo)

In my opinion a top game list should be compiled by hardware and release date more like a curriculum than just a comparative list, like you'd recommend an anime watch order. I'd then tag games for pacing (action to sim/map game level) and complexity (platformer to RTS etc) as broad categories for filtering out types of games.
I think a top 5 for each genre should really be enough imo. If a clone or derivative does it better than the "classic" then that's what should be listed. I intentionally listed a number of sequels.

One thing I've thought about recently after hearing discussion regarding music is how lyrics are really irrelevant to good music. I think consideration should be given towards whether gameplay or the "experience" should be given the most weight in rating a game rather than simply story or writing.

>>299819
Anon thinks that you have to completely master mechanics and memorize the game to "know" it.
Nobody really needs to be able to reach the donkey kong kill screen to know the game's gay and boring or there's something else wrong with it. I don't care how many millions of hours autists have absolutely wasted on such a shit game.

>>299821
Arcade games are entirely designed to be quarter munchers you fathomless retard. That's the entire business model.

I'll finish this comment with a parting shot: Games shouldn't be like opioids, they should be like climbing a mountain to see something new on the other side. If it's not a fresh experience then you're missing the entire point of the medium's possibilities. The hardware exists to simulate almost countless mathematical possibilities and situations but people limit themselves to tiny sandboxes. It's like seeing a "little old lady who only drives to church on sunday" with a sports car. Completely wasted potential and almost certainly harmful to the vehicle/player. The recent meta of the past 20 years or so has seemed like pounding nails through your own dick has become the "point" of many videogames but then again look how trannyism has decimated the gamer community and how it's always trannies speedrunning garbage like their lives.
>>299823

>Arcade games are entirely designed to be quarter munchers you fathomless retard. That's the entire business model.
>The Point






















































>your head
>>299741
Supreme Commander and Company of Heroes
RTS as a genre died after those two even if I enjoyed C&C3.
World in Conflict is RTT so it doesn't count, shit, if anything RTT is healthier than RTS nowadays.
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>​>299823
>2d Platformer: [Bing Bing Wahoo: Baby Edition]
>Visual novel: [low budget western shit]
>lumping several genres as "third person"
>"the 2d genre" (also praising Nintendo on the same sentence)
>shit-talking arcade games (regurgitating something from a zoomer revisionist video) and the concept of getting good at games (apparently only "trannies" care about it)
I hope this is bait.
Replies: >>299840 >>299859
>>299740
Eh, I don't see Battle arena toshinden so I'm gonna assume you suck cocks.
>>299761
He did.
>>299830
Not absolutely, he has some nice ones.
Let's see yours, fag.
>>299823
>Third person
As opposed to the great genre of 'first person' games right?
>>299819
First you shit on arcade games for being 'quarter munchers' and then you go on to talk about how playing games is about meeting the challenge? Complete lack of awareness. You don't know what you're talking about, unironically lurk more.
Replies: >>299860
>>299830
The post is about how to better organize a top game list more than it is a definitive top game list, and it's also designed more around a curriculum than sweatnerd naildick criteria.
Make your own list with genre/hardware formatting and maybe include a concise 2-5 word reasoning for each game.
A much better list title would be "meaningful and fun games you should play to have an understanding of the medium and that you would feel like you missed out if you haven't played them."
Autistic dickpounding games which require a gorillion hours to "enjoy" are counter to the very idea of this kind of list. I'm going to recommend Trine over N, Super Meatboy or IWTBTG and you can't do shit about it. Go be an autistic tranny faggot elsewhere if you can't handle this post.
>>299858
different camera, movement and platform elements change the genre because player information and play process is drastically different. Autists go insane when Resident Evil gets modded into a proper TPS even though it's vastly superior and shows the weaknesses of the game design. Japanese developers are extremely fond of crippling players for game design purposes, compared to Western developers, and there can be reasons for that but when the enjoyment of a game requires bypassing artificial limitations through hardcore repetition instead of a natural learning curve then for anyone outside of autist trannies the games become less fun.

Mirror's Edge is an easy example of a first person platformer btw
Replies: >>299952
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>games that reward skill are for AUTISTIC TRANNIES
>AUTISTIC TRANNIES AUTISTIC TRANNIES AUTISTIC TRANNIES
>TRANNIES TRANNIES TRANNIES TRANNIES TRANNIES TRANNIES
Is this a tranny trying to appropriate skill-based gaming, or an election tourist 4/pol/ brownoid (if there is any functional difference)?
Replies: >>299895
>>299884
go calm down with some speed running lmao
>>299815
For me it’s the music and the fact 2 came out first. 3 wasn’t really much of an improvement over 2, it was just more of 2 but with just different levels and a less memorable soundtrack. A perfect sequel.
When 2 came out I couldn’t put the game down and it made me want to skateboard irl. 
When 3 came out I said “Awesome, more thps2”
When 4 came out I frowned.
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>>299823
Allow me to interject.

The classical Arcade video gayme is, in my esteemed opinion, the purest and least jewish form of product-oriented Capitalisme there is.
An Arcade game is indeed designed to extract monetary assets from its users, but the question is not how much assets can be extracted but rather how the user is motivated into letting his assets be taken from him.
Arcade games have to balance a dangerous precipice of having a steep, unavoidably hard requirement of being FUN while at the same time having to make the game difficult/challenging enough to motivate the player to dump quarters into the cabinet to have more FUN.
The impersonal, public nature of Arcade infrastructure prevents the player from attaining permanent "material" >progress unless it's one of dem nip arcades with magnetic cards for save data, thus he cannot be motivated by the promise of shiny jewery in the form of korean anime girls obtainable through real money lottery mechanics.
Nay, the only thing that would motivate a player to return to an Arcade game and dump loads of quarters into it even though he keeps dying is the game being hard as shit but holy fuck also FUN and fuck this shit I'm getting better at it little by little which feels manly as fuck ah god damnit ran out quarters.
It's the one type of game that has to be unequivocally and objectively FUN in order to make enough money to justify the high investment cost, and while this would seem to be a hindrance that might limit the sophistication of Arcade vidya the extremely direct, pure and brutal nature of competition between Arcade games/developers/companies nonetheless resulted in an arms race that every now and then would produce groundbreaking and very expensive Deluxe Cabinets with near-Supercomputer-grade hardware just to try and make the ultimate game for ultimate shekel extraction and pychological dominance over lesser competitors in the Player-Hunter-Coin-Gatherer jungle.

Now this doesn't mean console/PC games are inherently "bad", but the Arcade environment lacks many of the "safeguards", buffers and tricks home video game developers can utilize to get away with shit that'd never fly in an Arcade, ultimately propelling Arcade developers and games to ever greater heights for not doing so is certain death.

t. Electric Underground enjoyer

Idle games were a mistake.
>>299901
>having a steep, unavoidably hard requirement of being FUN while at the same time having to make the game difficult/challenging enough to motivate the player 
That's the thing. What's the point in mastering a certain ruleset if you're never going to avow by it in any shape or form because the game's too piss easy? Challenges are the natural conclusion to a certain gameplay. As long as the difficulty is not too steep, and granted there's an audience that wants to partake in learning your elaborate ruleset (i.e. the player likes the graphical presentation/music/overarching theme and story/cute girls) you're set.
Replies: >>299908 >>299926
>>299901
You're not wrong and it's good to see a thoughtful reply.
The business model behind a game will often influence the learning curve for a game, as well as gameplay/mechanics.

However, most anons should be affronted by the troonic contention that you have to 1cc an arcade game to qualify yourself as a critic. afaik there are also some arcade games that are physically impossible to 1cc but I'm not deep enough into arcade culture to know which.

As far as the purest and least jewish format, that title goes to freeware, of course. Nifflas' games come to mind as an immediate example, but there are a lot of good freeware titles out there. Runner up would probably be single-sale games. You're not wrong at all that arcade games are intended to be fun in ways other titles may not. Tangentially, early in the WoW days, the subscription model didn't feel like a terrible price to pay for the amount of content and interaction available. I couldn't imagine paying for a subscription game now with the current metas (including social metas)
Replies: >>299926
>>299906
The major problem with your view is that "perfect" play often looks like shit (depending on the game) because you're tagging extreme boundaries of hitboxes or hugging one wall instead of weaving, etc. In some games the meta will dictate you only use one weapon out of ten available, other problems like that. The other outcome is even if it looks good you're just doing a cookie cutter play-by-numbers route that you could program for Tool Assist and there's no point in playing. Perfect becomes the enemy of good and then there's not much of a game left. A good game should only require memorization of your toolset, and a master of the game should be able to handle anything thrown at them within the game's format. If you have to memorize enemy spawn points and other pedantic minutiae you're just doing high speed crochet. The time requirement to get good at that type of game is incredibly steep and it's simply not worth it when there are countless good games worth playing for art, music, gameplay, sound and other qualities. I could never in good conscience recommend a game to an anon where the idea is to throw hundreds or thousands of hours into bullshit at the expense of better experiences. Time is precious.
>>299901
I agree. May I take this post and/or its contents to maybe utilize it in a free to access manner potentially one day in the future if I don't forget about it or fail to find a good utilization?
Replies: >>299926
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>>299906
>>299907
>make semi-serious semi-shitpost to provide a modicum of thought to what seems to be the usual >discourse dumpsterfire on /v/
>expect to be hounded by niggerpill, lowercase shitters and schizos jumping at shadows with the occasional decent post mixed in between as the thread descends into the City of the Wolves
<get sensible, quality responses instead
T-thanks I guess.

>>299915
Feel free to, my posts rarely ever get screencapped.
Replies: >>299930
>>299926
semi-serious shitposting is the foundation of imageboard culture
effortposting is usually cringe but it has a purpose, and the beauty of anonymity is that no matter how cringe you are you can just post in the next thread and nobody knows you're a dog on the internet. If you try to deanonymize anons then you're going against what makes imageboards great. If you were exposed to quality imageboard culture for a while you wouldn't have to worry about name/avatar/template fags or even mention them or think about them or consider them in your reading of and replying to posts. It's a better way but it has been lost in the shilling over the years.
Replies: >>299940
>>299930
>if you're trying to deanonymize anons
You can't tell people to turn off their pattern recognition, anons bear some personal responsibility in not standing out like a sore thumb in every thread.
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Trying to choose what's the greatest and what isn't is dumb because someone might like a game and someone else might not like it.
That being said the original spelunky and bunch of falcom's old stuff should be on the list.
Replies: >>299972
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>>290375 (OP) 
Sonic the Hedgehog deserves more love for sure... Sonic the Hedgehog 2 for me is easily an all time top 10 for me.
>>299860
Yea but I'd never make a list of "First person games" and lump Mirror's Edge, Call of Duty, and Amnesia into the same category.
Replies: >>299966
>>299952
>implying you can't lump those games together
mouselook, wasd and 3d first person. Tell me more about how they're "unique"
Replies: >>299967
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>>299966
Never heard of genre you fucking idiot?
>Hurr durr Rock and Metal are the same! They both have guitar and drums so they're the same!
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>>299967
Metals are natural components of rocks. It's not unfair to consider metal rocks.
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>>299968
Try making a car out of basalt and then come back to me you smug fucking SPIC
Replies: >>299971
>>299970
diamond is the hardest metal known to man
dragonforce is also the hardest metal known to man
diamonds are rocks
dragonforce is rock
qed
Replies: >>299973
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>>299941
> spelunky
I read that as spelunker. Now that's a cave game!
*sips*
>>299971
But diamonds not a metal...
Replies: >>300004
>>299973
and dragonforce is not the hardest metal either
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>>299758
>Also Metal Slug 3 is typically placed on a pedestal by run 'n' gun dilettantes who have never played the games seriously.
Maybe you are the retatd who took the games way too seriously
   P00
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>>300007
Playing metal slug arcade cabinet with the red blood, free coins, limited lives/continues options is basically not just high brow entertainment, but the highest brow tier of pure art. If you don’t hold the joystick and press the buttons with your pinkies raised high in the air you’re basically a homosexual.
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