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it's fucking video games, baby


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READ THE RULES


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Post 'em if you've got 'em!  I'll start
This is from my singleplayer OpenTTD game. The save is pretty old now and I abandoned it after the lag started to become crippling, but I do think it looks really neat.
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This is from a multiplayer game I played for a month (I think?) with a cool Lithuanian guy. Sadly we fell out due to me being busy and him being anxious, but I still cherish the good times we had together :)
Replies: >>277131
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guess the game
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OK. First let me slap my phat dong on the table. 
>>277127
A-Train?
Replies: >>277133
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>>277126
Here's some screenshots from my latest Minecraft world. I'm using the BTA mod which lets you take fancy 3rd person screenshots. The world itself is nothing stellar, but the perspective makes it look better than it actually is
>>277127
>guess the game
... I couldn't even begin to guess what game this is. Saint's Row? Infamous? No idea, sorry :P 
>>277130
That's some amazing pixel art! I'm worried about the fact that it took you 200 hours to beat a game though
Replies: >>277149
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my humble vintage story abode.
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Do you like surprises, Anon? No? Too bad! I have absolutely no idea which games Steam is hiding behind all those numbers. 

>>277133
These are minutes. Freedom Planet has like 5 campaigns and I took that one after beating all of them. 

>>277127
Oh fug! No idea. Of course it ain't A-train.
Replies: >>277169
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>>277127
That britbong watch_dogs game

>>277149
First one is Judge Dredd vs Death and the last one is SD Gundam Battle Arena
Don´t know about the other two, though the second one looks like a 2hu hack of Final Fight with an awful filter
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>>277169
A lot of mecha stuff. Ebin, ebin. 2nd is actually Sega's awful official genesis emulator.
Replies: >>277189
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>>277183
Luv me sum big stompy robots
Simple as
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Nice, an OpenTTD thread?

>it's another shitass screencap spam thread
Oh.  Bummer.

Naturally I can't even post some of my best work because this shitass website blocks animated PNGs.
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Last batch for today. 

>>277198
That's the one from OP!
>>277198
>Naturally I can't even post some of my best work because this shitass website blocks animated PNGs.
Odd, I feel like I remember that not being an issue a long time ago, and it's even listed as a feature on the gitgud page https://gitgud.io/fatchan/jschan/-/issues/39
>Images (APNG, WEBP, FLIF, HEIF, AVIF etc.)
I wonder if it's either broke over time due to other changes, or if the mods blocked them for some reason involving the CP spammer or something along those lines. Sounds weird but they've blocked weirder shit because of him in the past.
Replies: >>277290
>>277198
>it's another shitass screencap spam thread
<Oh.  Bummer.
And you're saying this instead of making an OpenTTD thread because...? How about you stop being a lazy faggot and make a thread for it, then. Hell, host a server too while you're at it. I'll play on it, at least on the weekends.
>>277247
Sounds like mods blocked thanks to that faggot spamming CP.
I've never tried openttd in multiplayer. Would be fun to try get a server running.
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Server anon here, many, many years of hosting under my belt.  (Meaning I know all the right things to tweak to set up a fun game).  It's been a while since I got a good game going and I am somewhat tempted to host a server again.  It is a bit of a commitment though.  Maybe one of these weekends, I dunno.
Replies: >>278682
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>>278668
Do it or don't, there is no try faggot
>>278687
Pedos. The word you are looking for is pedos. Most lolicon communities keep to themselves. Its the pedos who take everything over. Why do you think I am not on KC anymore?
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>>277120 (OP) 
Aladdin's final boss on Game Gear being the only version where you fight Jafar's snake form with the sword, like in the film, is a major credit to this version, and a huge blow for Genesis and SNES, where you beat him by either throwing apples, despite you having a sword, or jumping on him, respectively. It's a version most people slept on... and I'd recommend trying it at least once.
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>>288910
Wait, those the 3D version have qt anime girls? I thought only the 2D version had that.
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This lone villager, lost here on basalt shores between prairie and lush stacks off the coast, watching up high in that afternoon sky -- what does he see? What is he thinking; how does he feel? Are his ruminations... normal?
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>>289429
seems tongue in cheek
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>>289430
Well i can assure you that it's not. It's a game made by students at some texas university. Just goes to show you what your taxpayer money is going towards. The indoctrination lies deep.
Replies: >>289434 >>289442
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>>289429
>>289432
Can you elaborate what the wet mattress' supposed to be to someone who hasn't touched an indie game in the past 10 years?
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>>289434
the yellow markers to guide retarded players shit that they've been putting in all games for years. it makes even less sense in the context of the screenshot because it appears to be a narrow corridor which obviously doesn't need guideposts.
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>>289435
I see. Did you take the right path though?
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>>289432
I thought it was one of the asscreed games
>>289437
What kept them from firing this one tester instead of dumbing the game down to the point that even faggots afflicted with brain-eating amoebae can beat it? A lab rat is probably more sentient than that retard was.
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>>289466
>What kept them from firing this one tester
Probably the tester's skin color.
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>>289471
What stopped this devfag from making proper high-resolution vector sprites like in Flash games instead of pixelshit? They would benefit given the small color palette and the lack of detail.
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>>289466
More importantly why did they have to shut off half the level instead of coming up with something else? Spawn enemies from where you're supposed to go instead. That way you'll give fags a clear path to action as well as a clue with the trail of corpses to signify the player's been there already. That's how Wolfenstein 2001 did it with the backtracking in the castle level.
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>>289475
That's true, too. Guess everyone was retarded all around. They seem to specify only a single tester got stuck there, though. Would be nice to know out of how many, but not sure if that information is available anywhere.
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>>289472
>They
Kill yourself faggot freak
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>>289590
They, the sprites (abstract concept, plural), would benefit from being drawn in vector graphics, instead of whatever the dev (him, since it's most likely a single man) envisioned here.
Stop conjuring trannies everywhere you go holy shit.
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>3 pixels
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>>290048
Why did you decide to play this and when are you posting a cytube room?
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>>290077
Do you think I have made a mistake?
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>>290131
Its fine, she doesn't have a snout, just a qt dot nose.
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>>290131
Yes.
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>>277120 (OP) 
Barbie: Explorer on PS1 is a subpar Crash Bandicoot and Tomb Raider hybrid... but it's charming and I like how it looks too.
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>>290153
>I like how it looks
You've got some very eclectic taste in aesthetics and I'm not going to argue with you.
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>>290155
It looks better with CRT shaders I swear.
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>>290153
Is she a sprite or a low poly model in that screenshot?
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>>290160
Model I think, it's just the texture, and she's far away so the resolution in her face's smaller.
>>290160
Where's this qt3.14 from and does she have much art with her sweater pulled up?
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>>290218
May from Gundam Build Divers Re:RISE. 
And some but not a lot.
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>>277120 (OP) 
I love the way the Valley level in Deep Duck Trouble looks, it's crazy how good this whole title looks for the hardware it's on.

P.S. I swear the shader looks better in real life than on the screenshot.
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Beyond a Steel Sky (2020)
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Nothing to see here, goy-kun.
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>>290153
You may want to put that under a CRT >filter.
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>>293115
Looking good.
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Some random basic bitch block building niggetry, ho hum.
>>293115
I use CRT filters most of the time really, anyways I appreciate the recommendation, I think it really makes retro video games look way better.
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someone call mensa they've got a new member
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Suppose enough time has passed to post a few more.
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>>277120 (OP) 
I finally finished Altered Beast on SEGA Mega Drive... I did use continues to do so though (I'll defend myself by saying the manual tells you to do it so it's not a secret) and it was a fun experience, thinking of doing it again without continues and/or on a higher difficulty setting.
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I finished this like 2 days ago (it's not very long).
https://www.cpcgamereviews.com/review/471/
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Boss fight! I got my ass kicked here (first time playing this)
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>>305697
What version of Shinobi is this? Did you beat the boss by now, anon?
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>>305725
It's the Amstrad version running in Caprice32, just like the other game I posted.
https://www.cpcgamereviews.com/review/1752/
The animation is smooth and controls are good, and the music is pretty nice. The graphics are a bit blocky because the game uses lowest resolution (16 color) mode. Some other games use medium resolution (4 color) mode instead. Very seldom do games use high resolution (2 color) mode.
I didn't play any further today, I just did my exercise and other stuff. But this is a fun game, so I'll get back into it soon!
Oh and immediately before Shinobi, I tried Shadow Warriors, but the controls felt iffy so I bailed. Maybe I'll try it again later sometime.
https://www.cpcgamereviews.com/review/1741/
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>>305753
That's pretty cool! What motivated you to play Amstrad, anon? Personal nostalgia or did it peak your interest as a system for some other reason?
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>>305762
It was my first computer, and I played a whole lot of games on it back in the day. I'm sure there are better ports of this game on consoles, but since this version is actually playable I wanted to give it a shot.
I finally beat the first boss. I found out you can get up right next to him and just stand there without him aiming at you (otherwise it's hard to avoid his fireballs!) And then I just jump up right after he throws a fireball and try to hit his head. For some reason the shurikens don't always hit and I have to do this a bunch of times, but eventually he loses all his health.
On mission 2, the first thing I noticed is it's harder to move between the top & bottom levels. I didn't get very far.
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>>305807
That makes sense, our 1st system will always be close to our hearts, it's great how you go back to it. Hope you can beat Shinobi, though it doesn't look easy.
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>>305892
I finished that one finally, but kept running out of time on stage 2-2 because it's setup in a zig-zag like Donkey Kong and I didn't know where the exit was! Ok so finally I found the exit on the top left. It wasn't very obvious because it's a slightly darker color than the background (supposed to represent exit door, I guess) and I was first trying to jump on it like it's some kind of platform! The end boss for this mission is a chopper that shoot missiles at you, but those are much easier to avoid than the first boss. On mission 3, I got my ass kicked by some ninjas!
As far as the difficulty, I think most of it is memorizing the levels and where the enemies are. It's hard the first time because you just don't know what to expect. I gets a lot easier after that. Also I keep forgetting that I have a magic power (usable only once/stage), and I really suck at the bonus stages in between missions.
Finally I have to say, I never heard the Amstrad talk before! Yeah in this game it actually speaks "Mission One" (or whatever the number is) and that was really cool, because it's only got a really basic sound chip:
https://en.wikipedia.org/wiki/AY-3-8912
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Dumping some screenshots from my Fallout London playthrough
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>>305976
>>305977
>>305978
>>305979
I don't know what is it about modern games but environments never stick, no matter how much more elaborate and filled with minute details they are. They all blur all the same in my memory, when the corridors in System Shock 2, indoor areas in Team Silent games, the West London map in KF1 or the fields in Xray Stalker all seemed so striking to me.
Replies: >>305988
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>>305984
>environments never stick, no matter how much more elaborate and filled with minute details they are
Maybe thats why it never sticks?
Too many details from games that share the same engine and use similar high fidelity, highly realistic assets
>>305893
Level 3 sounds good, how many levels are there?
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There's 5 missions in total, and they each have 3 stages + a separate one just for the boss fight (except mission 1 where there's only 2 stages + boss). You only get 2 minutes to complete a stage, so have to keep moving. I don't even bother going after all the enemies, just the ones that are in my way. In mission 3 there's two ninjas to be careful around. One of them is invisible and materializes out of thin air, and you have to basically memorize where they appear, but they're easy to defeat. The other other is clothed in red and always has his sword out. If you come into contact with him, you die. With other enemies, if you bump into them you just fall down but can keep going, unless you get stuck in a bad spot. So yeah the game got a little harder, and I only managed to reach the beginning of stage 3-3. Also I had yard work and other boring stuff to do, so I didn't play that much.
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WHY ARE THERE SO MANY
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>>307168
>FPS with Not!Celty as the protagonist
Game name?
Replies: >>307191
>>307170
It's just a doom pk3 so don't blow your load.
It's diamond dragon with the DBP37_AUGZEN maps.
https://www.doomworld.com/forum/topic/153613-diamond-dragon-catgirl-cyberpunk-action-updated-7725/
https://doomwiki.org/wiki/DBP37:_AUGER;ZENITH
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Tried shinobi again, but the chopper boss kicked my ass! Maybe I just got lucky before? Well at least I got better at the bonus stages. Pic is the last stage of mission 2 before the boss. These are docks and the blue is water that frogman jumped out of.
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>>306537
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They sure don't make em like they used to. RIP Takahashi. Not even sure if he drew this but RIP anyway.
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